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Balance: corruption increases base LVL of spawning items #44
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Description
Corruption → Item Level Scaling
As corruption increases, there should be a chance to increase the base LVL of spawning items.
Rationale
- Higher corruption = harder environment, but currently no reward scaling to match
- Creates a natural risk/reward loop: pushing corruption gives access to stronger loot
- Works alongside corrupted items (Corrupted Items — glitched textures, scaling debuffs, corruption-gated spawns #43) — you get more corrupted items AND higher-level items as corruption climbs
- Prevents the late-game feeling of "why bother" with corruption if loot stays flat
Implementation Ideas
- % chance per item spawn to roll +1 (or more) base LVL, scaling with corruption
- Could be a flat bonus at corruption thresholds, or a continuous probability curve
- Should stack with existing level mechanics, not replace them
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researchedAutomated research complete, ready for codingAutomated research complete, ready for coding