Skip to content

Balance: corruption increases base LVL of spawning items #44

@aebrer

Description

@aebrer

Corruption → Item Level Scaling

As corruption increases, there should be a chance to increase the base LVL of spawning items.

Rationale

  • Higher corruption = harder environment, but currently no reward scaling to match
  • Creates a natural risk/reward loop: pushing corruption gives access to stronger loot
  • Works alongside corrupted items (Corrupted Items — glitched textures, scaling debuffs, corruption-gated spawns #43) — you get more corrupted items AND higher-level items as corruption climbs
  • Prevents the late-game feeling of "why bother" with corruption if loot stays flat

Implementation Ideas

  • % chance per item spawn to roll +1 (or more) base LVL, scaling with corruption
  • Could be a flat bonus at corruption thresholds, or a continuous probability curve
  • Should stack with existing level mechanics, not replace them

Metadata

Metadata

Assignees

No one assigned

    Labels

    researchedAutomated research complete, ready for coding

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions