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Corrupted Items — glitched textures, scaling debuffs, corruption-gated spawns #43

@aebrer

Description

@aebrer

Corrupted Items

Visual

  • Glitched out texture (shader effect?)
  • Name displays with a [CORRUPT] tag in yellow

Mechanics

  • Description lists an explicit scaling deleterious effect (pulled from a random pool)
  • Effects get worse as corruption increases

Crafting / Combining

  • Corrupt + Normal item → result is corrupted (corruption spreads)
  • Corrupt + Corrupt item → effects are added together and continue to scale together
  • Creates interesting risk/reward: you can build powerful items but the debuffs compound

Spawning

  • Per-level chance starts at 0% and scales up with corruption
  • Runs as a bonus forced spawn (gated by % chance) for each chunk
  • Not replacing normal drops — extra on top

Design Notes

  • Ties directly into the corruption system — higher corruption = more corrupted items appearing
  • Creates a natural tension: corrupted items are tempting (can be combined for power) but the debuffs scale
  • Players who lean into corruption get a fundamentally different item economy
  • Could interact with the clearance reveal system — maybe corrupted items show different info at different clearance levels?

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