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Corrupted Items — glitched textures, scaling debuffs, corruption-gated spawns #43
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Description
Corrupted Items
Visual
- Glitched out texture (shader effect?)
- Name displays with a
[CORRUPT]tag in yellow
Mechanics
- Description lists an explicit scaling deleterious effect (pulled from a random pool)
- Effects get worse as corruption increases
Crafting / Combining
- Corrupt + Normal item → result is corrupted (corruption spreads)
- Corrupt + Corrupt item → effects are added together and continue to scale together
- Creates interesting risk/reward: you can build powerful items but the debuffs compound
Spawning
- Per-level chance starts at 0% and scales up with corruption
- Runs as a bonus forced spawn (gated by % chance) for each chunk
- Not replacing normal drops — extra on top
Design Notes
- Ties directly into the corruption system — higher corruption = more corrupted items appearing
- Creates a natural tension: corrupted items are tempting (can be combined for power) but the debuffs scale
- Players who lean into corruption get a fundamentally different item economy
- Could interact with the clearance reveal system — maybe corrupted items show different info at different clearance levels?
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researchedAutomated research complete, ready for codingAutomated research complete, ready for coding