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Description
Important and Urgent (0.55.1)
- Release 0.55.1:
Important and Urgent (0.56.0)
- Merge as much as possible gameplay things from @cu-kai and @sweet235 servers, to be detailed.
- game: Vampire mode #3292
Important but not Urgent
- engine+game: Inefficient IPC calls #3157
- data: Replace the Tremulous sound files
This is among project's goals since 11 years, we are 11 years late.
Fancy
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engine: Finish the PBR texture mapping
Not fixing this prevents us to recruit texture artists, and makes us unable to use actual texture libraries like https://ambientcg.com/ , https://cc0-textures.com/ , https://publicdomaintextures.com/ and others. -
engine: Finish reflection cubemaps
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engine: Fix or reimplement the dynamic shadows
This is a regression, even Quake 3 had them 25 years ago. -
engine: Finish correct lighting linear colorspace lightmap applied on non-linear sRGB colorspace diffusemap DaemonEngine/Daemon#270
We already done a lot of goodness with complete overbright, but we need to push the engine further to be be considered a contemporary engine, games are condemned to only look like good-looking games from the 90's. -
game: Impact on movable surface
A game not doing that looks very primitive, some other games implemented that 20 years ago! -
engine: Fix water code water shader is broken DaemonEngine/Daemon#645 Investigating the non-working liquid shader DaemonEngine/Daemon#850
This is a regression, XreaL had it. Other engines like DarkPlaces have it. Without that, games are condemned to look like games from the 90's.