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DaemonEngine/Daemon
#1404Labels
Description
See the glass texture on the doors:
At first I wondered if that was an overbright bug, but in fact the glass texture looks like it is fullbright, not receiving shadows and then, not light.
I don't know yet if it's a renderer bug or a map compiler bug.
This is the material:
textures/perseus_custom/glass_02
{
qer_editorImage textures/perseus_custom_src/scratchglass_d
surfaceparm nomarks
surfaceparm trans
{
map textures/perseus_custom_src/scratchglass_d
blendfunc add
rgbGen const ( .1 .1 .1 )
}
{
map $lightmap
blendfunc gl_dst_color gl_src_alpha
rgbGen identity
tcGen lightmap
}
}
The engine lists the two stages:
-------------------------------------------------------------------------------------------
num shaderType shaderSort stageType interactLight stageNumber:shaderName
-------------------------------------------------------------------------------------------
230 3D_STATIC BLEND0 COLORMAP INTERACTLIGHT 0:textures/perseus_custom/glass_02
230 3D_STATIC BLEND0 LIGHTMAP INTERACTLIGHT 1:textures/perseus_custom/glass_02
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