Trims off effect layers, makes rendering a bit more sane#295
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SpaiR merged 5 commits intoSpaiR:mainfrom Jul 5, 2024
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The existing multiplier is lower then layer values encoraged by byond, so it breaks easy. Hopefully a larger value will help here.
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I had to bump the multiplier up significantly, I am like 90% sure this is starting to edge on floating point rounding errors. Please advise NVM I'm doing it Done |
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@LemonInTheDark I've fixed the pipeline. Please update the PR to the latest main to proceed with CI |
SpaiR
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Jul 5, 2024
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Description
The existing multiplier is lower then layer values encouraged by byond when combined with layering defines, so it breaks easy. I'm removing effect layers which should make the value at least a little more sane (though at a max of 4999 there is still risk of intermixing, should we be using float64 or someodd?)
I was not able to get the build process to work, so this is unfortunately untested. Apologies. Should close #292
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