Releases: RyoTune/UE.Toolkit
Releases · RyoTune/UE.Toolkit
1.7.1
1.7.0
1.6.5
1.6.4
1.6.3
Changelog
1.6.3 - 2025-12-19
Commits
- Use P3R instance/signatures for SMTVV to address Reloaded-Project/Reloaded-II#779
66faf79
1.6.2
1.6.1
1.6.0
Changelog
1.6.0 - 2025-12-10
Merged
- Add IUnrealClasses for modifying and extending UClass functionality
#3
Commits
- Add marking objects as root set, add IUnrealClasses with struct extension
e37a6b6 - Add new blueprint/Object XML fields for basic types
876262f - Implement more FProperty registration types (Struct, Object, Array)
ec62b6b - Start work to generate new UScriptStructs at runtime
d5c6c8f - Add ProcessEvent, completed UScriptStruct generation (P3R)
ebe7c9f - Object XML TArray/UDataTable insertion, Insert new FProprety fields in correct order
387ef31 - Fix setting bool type in Object XML, start work on TMap editing in Object XML, add GetCurrentWorld from engine state
b23ac35 - Write correct values for bit booleans (Object XML), add object spawning and GetSubsystem for UGameInstance
c0864f5 - Actually create IUnrealSpawning interface
714c15c - Handle FNames with non-zero Number value, fix insertion for Data Table nodes (Object XML)
4beb303 - Add TSoftObjectPtr node (for Ray), fix sibling structs treated as children
c5364e7 - Fix: Use AssetPath only for TSoftObjectPtr reference
5dac10d - Updated README
46739f9
1.5.0
1.4.5
Changelog
1.4.5 - 2025-06-24
Commits
- UE.Toolkit.Core: Fix alignment in FTopLevelAssetPath.cs.
c849a60 - Create new API for any Unreal string/string-like functionality.
776ff1a - Remove nullability of internal static FMalloc instance.
b221643 - Add IUnrealStrings.cs implementation.
db21ef1 - Register strings API with Reloaded.
33b967c - Update dumper for strings API.
f27e03b - Bump versions to 1.4.5.
28ddc82