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Releases: RyoTune/UE.Toolkit

1.7.1

20 Feb 03:04

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1.7.1 - 2026-02-20

Commits

  • Force en-US on float parsing 542ade3

1.7.0

17 Feb 15:04

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1.7.0 - 2026-02-17

Commits

  • Update writerfactory so enums actually work 1de8483
  • Merge pull request #4 from TheBestAstroNOT/main 7fdff2b
  • Bump version. 9290bd2

1.6.5

31 Jan 05:00

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1.6.5 - 2026-01-03

Commits

  • Fix TMap HashSize and first hash index when there's no hash allocation a9bb697
  • Fix crash when adding multple TArray entries by properly escaping StructFieldNode 4841229

1.6.4

19 Dec 11:09

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1.6.4 - 2025-12-19

Commits

  • Restart P3R DataTable functionality. 3009574

1.6.3

19 Dec 05:06

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1.6.3 - 2025-12-19

Commits

1.6.2

17 Dec 11:41

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1.6.2 - 2025-12-17

Commits

  • Fix PersistentObjectPtr struct definition 690856f

1.6.1

14 Dec 02:48

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1.6.1 - 2025-12-14

Commits

  • Readd BitAllocator check for TMap Keys/Values list, prevent crash on DataTable unload efd2423

1.6.0

10 Dec 01:44

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Changelog

1.6.0 - 2025-12-10

Merged

  • Add IUnrealClasses for modifying and extending UClass functionality #3

Commits

  • Add marking objects as root set, add IUnrealClasses with struct extension e37a6b6
  • Add new blueprint/Object XML fields for basic types 876262f
  • Implement more FProperty registration types (Struct, Object, Array) ec62b6b
  • Start work to generate new UScriptStructs at runtime d5c6c8f
  • Add ProcessEvent, completed UScriptStruct generation (P3R) ebe7c9f
  • Object XML TArray/UDataTable insertion, Insert new FProprety fields in correct order 387ef31
  • Fix setting bool type in Object XML, start work on TMap editing in Object XML, add GetCurrentWorld from engine state b23ac35
  • Write correct values for bit booleans (Object XML), add object spawning and GetSubsystem for UGameInstance c0864f5
  • Actually create IUnrealSpawning interface 714c15c
  • Handle FNames with non-zero Number value, fix insertion for Data Table nodes (Object XML) 4beb303
  • Add TSoftObjectPtr node (for Ray), fix sibling structs treated as children c5364e7
  • Fix: Use AssetPath only for TSoftObjectPtr reference 5dac10d
  • Updated README 46739f9

1.5.0

14 Oct 11:55

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1.5.0 - 2025-10-14

Commits

  • Add FName editing with Object XML. 5f3ce27

1.4.5

24 Jun 06:42

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Changelog

1.4.5 - 2025-06-24

Commits

  • UE.Toolkit.Core: Fix alignment in FTopLevelAssetPath.cs. c849a60
  • Create new API for any Unreal string/string-like functionality. 776ff1a
  • Remove nullability of internal static FMalloc instance. b221643
  • Add IUnrealStrings.cs implementation. db21ef1
  • Register strings API with Reloaded. 33b967c
  • Update dumper for strings API. f27e03b
  • Bump versions to 1.4.5. 28ddc82