Game Developer with a B.S. in Software Engineering (UC Irvine, 2025). I design and build gameplay systems in Unity / C# and Unreal / C++, with a focus on multiplayer, clean architecture, and scalability.
In June 2026 I shipped my first game, GEODE, solo to Steam.
A real-time multiplayer game (up to 12 players) built in Unity and C#. Took it from concept to public launch on my own, 100% positive player rating. Play it on Steam · Details & architecture writeup
Engineering highlights: peer-to-peer networking with Unity Netcode for GameObjects and client state sync · architecture rebuilt around SOLID/OOP for scalability · profiled and optimized with the Unity Profiler.
Languages: C#, C++, Python, JavaScript Engines: Unity, Unreal Engine Areas: Gameplay systems, multiplayer/networking, tools, rapid prototyping
Portfolio · LinkedIn · quincy.f.stokes@gmail.com
Open to game programming, gameplay engineering, and game-community roles.