Quincy Stokes

Game Systems Designer

I design and implement scalable, robust systems for games. Specializing in progression, enemy AI, and multiplayer netcode. Foundations gained in a Software Engineering degree and 5 years of Unity development experience.

What I do

Systems Design

Mechanics, rulesets, and the connections between them

Progression & Meta

Run-based progression, unlocks, difficulty escalation

Enemy AI

Behavior, state machines, encounter pacing

Multiplayer & Netcode

Replication, client/server sync, lag handling

Data-Driven Design

ScriptableObject-driven content and designer tooling in Unity

Prototyping

Fast iteration in Unity and C# to validate mechanics

Also experienced with C++, Python, full-stack web (Node, Express, React, Django, Flask), and mobile development (Flutter, Unity).