Resave a bunch of dmi files#17800
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AffectedArc07 merged 1 commit intoParadiseSS13:masterfrom May 17, 2022
moxian:resave
Merged
Resave a bunch of dmi files#17800AffectedArc07 merged 1 commit intoParadiseSS13:masterfrom moxian:resave
AffectedArc07 merged 1 commit intoParadiseSS13:masterfrom
moxian:resave
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May 18, 2022
…#319) Currently parsing a malformed - but also well-formed, yet ancient - .dmi files results in a panic deep within the guts of SpacemanDMM. That's undesirable, since `.dmi`'s which SpacemanDMM does not understand (yet BYOND dreammaker handles fine) do exist in the wild (see ParadiseSS13/Paradise#17800 for a couple of examples). I don't think teaching SpacemanDMM of the legacy file formats is worth it, but making it return a Result instead of outright panicking definitely is (and it's much less work than the former). This is technically a breaking change since it changes the signature of the public `dreammaker::dmi::Metadata::meta_from_str()`. (But it's probably rarely used, and definitely easy to fix at the call site?..) Co-authored-by: Tad Hardesty <tad@platymuus.com>
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What Does This PR Do
Resaves a bunch of .dmi files to force them to use the newer format.
Why It's Good For The Game
I'm trying to write a dumb script that would work on the paradise codebase. That script depends on wonderful dmm-tools, which can parse .dmi files. Unfortunately it fails (specifically, it panics) when it encounters an old dmi format it does not quite recognize. (I would expect the CI to fail for this reason as well, but we'll see..)
By opening the files in dreammaker, and pressing ctrl+S, I force them to new format, and make dmm-tools happy, without introducing any actual changes.
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