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Meta: GSdx top left corner issue #1318
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Description
I'm trying to implement a solution to handle properly the top left corner post-processing effect. Let's centralize information here.
Game impacted (from the top of my head, likely more).
- MGS 2
- Prince of Persia
- Urban Chaos
- killzone
- destroy all humans
- Star wars battle front 1
- star war battle front 2
- horsez
- JamesBondEverythingOrNothing
- DeathByDegreesTekkenNinaWilliams
- Catwoman
- Mercenaries (unfortunately suffer of half screen bug)
- Summoner
- Stolen
- Hitman: Contracts
- Midnight Club 2 Midnight Club II - Top left corner issue #2708
Better but still broken
- MGS3 (codec might suffer from another tc issue)
- GSC_TouristTrophy (better but still has a couple of issue)
- kung fu panda (remain plenty of other effects)
Broken due to bad detection of the effect
- GSC_Manhunt2 => (will need dedicated CRC shader) Manhunt 2 [SLUS_21613] Performance Issues/Graphical Issues #2758
- Tekken5 => dedicated shader must be good now
- Ridge Racer V Ghost in the Shell: Stand Alone Complex Post-Processing Issue #1327
- Ratchet & Clank Ratchet & Clank - Blurred Background only in top left corner #914
- Ghost in the shell Ghost in the Shell: Stand Alone Complex Post-Processing Issue #1327
- GT4 (better but still has a couple of issue) Gran Turismo series PCSX2 Crashes #1313
- Steambot Chronicles Steambot Chronicles - Missing grey filter in tutorial #2722
- TalesOfAbyss => dedicated shader must be good now
Need test:
- GSC_BlackHawkDown (night filter)
- GSC_ZettaiZetsumeiToshi2
- tales of legendia
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