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@joscanper joscanper commented Mar 28, 2025

Addresses #381

  • A new UIRenderPass has been added to the SceneRenderer, happening after the PostProcess pass
  • I've implemented this option in the material itself (as opposed to the MaterialRenderer) borrowing the concept of Material Domain from UE, in case the PostProcess domain is needed in the future. But both approaches are probably valid, happy to change it if that makes more sense.

Demo

UIRenderPass

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@adriengivry adriengivry left a comment

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Great work! There are some minor changes that we could address, but overall it's super cool 🎉

@adriengivry adriengivry added the Graphics Graphical feature label Mar 28, 2025
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✅🎉

@adriengivry adriengivry requested a review from maxbrundev March 28, 2025 19:32
@adriengivry adriengivry merged commit 4d3a657 into Overload-Technologies:main Mar 28, 2025
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4 participants