Problem this feature should fix
Given that Overload doesn't have any custom components for UI, any UI element (i.e. texts in Cargo), will be rendered in the same render pass as the opaque (or transparent) entities. This leads to post-processing effects being applied after the UI is drawn.
Expected solution
A Material Renderer should be able to select which render pass this entity should be part of (i.e.: Opaque/Transparent, or UI)

Post-processing effects applied after the UI elements)