Add functionality to shift the entire map#20263
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ZehMatt
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Needs a rebase and I tested this a while back already, not sure why I haven't approved it yet, sorry about that.
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I tested this with a more complex map, and noticed that something weird happens with the 3D sign scenery. If you do a shift with the plugin, signs appear to shift as normal. But if you click on them, the window that pops up has a blank viewport. Then, if you save, close, and re-open the map, the signs are blank. |
Nice find, should now fixed. |
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Yeah, that seems to have done the trick, thanks! Excited for this feature go out! |
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I went over the code again and noticed that jumping fountain entities aren't moved, I'm also not sure if the map animations need to be re-created for when its moved.
Edit: After saving and reloading the park the animations are working again so I'm guessing the animations need to be fixed when shifted.
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This pull request has been marked as stale and will be closed in 14 days if no action is taken. To keep it open, leave a comment or remove the |
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I rebased this PR and added shifting map animations and jumping fountains. It needs some more testing. |
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I haven’t really thought about the interface. The plugin is just a quick-and-dirty piece of code for testing though - as interfaces go, the absolute minimum would be to ask the user to specify what to shift by. |
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One further issue I found is that the location of "Overall view" in ride windows don't shift with the ride/stall during shifting until the window is reopened, but IMHO it's pretty minor. And another one is that shifting the map leaves around some unassigned patrol areas that are not linked to a staff member anymore (I'm guessing). |
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@Basssiiie Fixed the patrol areas bug. Looked into the viewports as well, but that is a bit too much faff. Could you test it again? Hope we can ship this for v0.4.12. |
Basssiiie
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I think we got 'em all. I can't find any further issues, nice work! 😄
Map animations are now also shifted correctly.
- Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default). - Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction. - Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type. - Feature: [#21853] Enlarged UI mode. - Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised. - Feature: [#21913] [Plugin] Allow precise and safe control of peep animations. - Feature: [#22046] [Plugin] Add interface for crashed vehicle particle. - Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex. - Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API. - Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings. - Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled. - Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API. - Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen. - Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated. - Improved: [#19870] Allow using new colours in UI themes. - Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes. - Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen. - Improved: [#21981] Rendering performance of the map window has been improved considerably. - Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen. - Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another. - Improved: [#22026] The options window now stays centred when window scaling is changed. - Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows. - Improved: [#22065] Joining a network game now indicates progress using coaster trains. - Improved: [#22075] [Plugin] Plugins can now use G1 Icons. - Improved: [#22084] The game now temporarily pauses while the load/save window is open. - Improved: [#22217] See-through items are ignored again in viewport/pointer interaction. - Improved: [objects#238] Add preview image for invisible queue. - Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only). - Change: [#7248] Small mini-maps are now centred in the map window. - Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas. - Change: [#21043] The new music styles are no longer added to old parks automatically. - Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names. - Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work). - Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification. - Change: [#22173] Patrol path selection is visible over existing patrol paths. - Change: [#22196] Make track navigation buttons holdable. - Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well. - Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat. - Fix: [#13294] Map corners are cut off in some directions (original bug). - Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly. - Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading. - Fix: [#21533] Support glitches on Hybrid Coaster. - Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug). - Fix: [#21987] [Plugin] API cannot handle negative removal prices. - Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type. - Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated. - Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour. - Fix: [#22152] [Plugin] Negative signed integers are truncated. - Fix: [#22161] Using arrow keys in textboxes crashes the game. - Fix: [#22174] Cheats are reset when starting a server. - Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation. - Fix: [#22226] Red traffic light shows incorrect sprite when pressed. - Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects. - Fix: [objects#331] Incorrect hover car capacity string. - Fix: [objects#334] Incorrect school bus capacity string. - Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).
Release v0.4.12 - Feature: [OpenRCT2#622] Add option to align the top toolbar buttons horizontally centred (off by default). - Feature: [OpenRCT2#20263] Ability to increase the size of the map in the (0, 0) direction. - Feature: [OpenRCT2#21714] [Plugin] Costume assignment is now tailored to each staff type. - Feature: [OpenRCT2#21853] Enlarged UI mode. - Feature: [OpenRCT2#21893, OpenRCT2#22065] On launch, the game now indicates what system is being initialised. - Feature: [OpenRCT2#21913] [Plugin] Allow precise and safe control of peep animations. - Feature: [OpenRCT2#22046] [Plugin] Add interface for crashed vehicle particle. - Feature: [OpenRCT2#22085] [Plugin] The result of actions that create banners now includes the bannerIndex. - Feature: [OpenRCT2#22087] [Plugin] Expose guests’ favourite rides to the plugin API. - Feature: [OpenRCT2#22090] [Plugin] Allow writing of paused state in non-networked settings. - Feature: [OpenRCT2#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled. - Feature: [OpenRCT2#22150] [Plugin] Expose monthly expenditure history to the plugin API. - Feature: [OpenRCT2#22210] [Plugin] Peeps can now be made stationary or completely frozen. - Feature: [OpenRCT2#22210] [Plugin] The direction in which a peep is facing can now be manipulated. - Improved: [OpenRCT2#19870] Allow using new colours in UI themes. - Improved: [OpenRCT2#21774] The Alpine Coaster now supports using the alternative colour schemes. - Improved: [OpenRCT2#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen. - Improved: [OpenRCT2#21981] Rendering performance of the map window has been improved considerably. - Improved: [OpenRCT2#21981] The map window now defaults to showing as much of the map as fits the screen. - Improved: [OpenRCT2#21983] Taking a screenshot now shows a message again, closing when taking another. - Improved: [OpenRCT2#22026] The options window now stays centred when window scaling is changed. - Improved: [OpenRCT2#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows. - Improved: [OpenRCT2#22065] Joining a network game now indicates progress using coaster trains. - Improved: [OpenRCT2#22075] [Plugin] Plugins can now use G1 Icons. - Improved: [OpenRCT2#22084] The game now temporarily pauses while the load/save window is open. - Improved: [OpenRCT2#22217] See-through items are ignored again in viewport/pointer interaction. - Improved: [objects#238] Add preview image for invisible queue. - Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only). - Change: [OpenRCT2#7248] Small mini-maps are now centred in the map window. - Change: [OpenRCT2#20240] Heavy snow and blizzards now make guests buy and use umbrellas. - Change: [OpenRCT2#21043] The new music styles are no longer added to old parks automatically. - Change: [OpenRCT2#21214] Wacky Worlds and Time Twister’s scenario names now match their park names. - Change: [OpenRCT2#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work). - Change: [OpenRCT2#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification. - Change: [OpenRCT2#22173] Patrol path selection is visible over existing patrol paths. - Change: [OpenRCT2#22196] Make track navigation buttons holdable. - Change: [OpenRCT2#22227] [Plugin] Ride prices are now constrained for plugins as well. - Fix: [OpenRCT2#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat. - Fix: [OpenRCT2#13294] Map corners are cut off in some directions (original bug). - Fix: [OpenRCT2#14630] Non-ASCII thousands and decimal separators not processed correctly. - Fix: [OpenRCT2#21496] Some RCT1 scenery is hidden after saving and reloading. - Fix: [OpenRCT2#21533] Support glitches on Hybrid Coaster. - Fix: [OpenRCT2#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug). - Fix: [OpenRCT2#21987] [Plugin] API cannot handle negative removal prices. - Fix: [OpenRCT2#22008] Uninverted Lay-down roller coaster uses the wrong support type. - Fix: [OpenRCT2#22012] [Plugin] Images on ImgButton widgets cannot be updated. - Fix: [OpenRCT2#22121] Some news items in the “Recent Messages” window have the wrong text colour. - Fix: [OpenRCT2#22152] [Plugin] Negative signed integers are truncated. - Fix: [OpenRCT2#22161] Using arrow keys in textboxes crashes the game. - Fix: [OpenRCT2#22174] Cheats are reset when starting a server. - Fix: [OpenRCT2#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation. - Fix: [OpenRCT2#22226] Red traffic light shows incorrect sprite when pressed. - Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects. - Fix: [objects#331] Incorrect hover car capacity string. - Fix: [objects#334] Incorrect school bus capacity string. - Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).


Allows increasing the map size at 0, 0 direction.
New parameters are added to the change map size game action so that the map is shifted after increasing the map size.
Needs testing to make sure all stored coordinates across tiles, entities, maps, banners, everything are shifted correctly.
Zip contains a saved game for testing and a plugin to trigger the action with shift 8, 8
shiftmap.zip