Fix a few RCT1 build height discrepancies#20110
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Gymnasiast
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Could probably do with a changelog entry (under the Change category, I would say).
| SET_FIELD(EnumName, nameof(RIDE_TYPE_CLASSIC_WOODEN_ROLLER_COASTER)), | ||
| SET_FIELD(AvailableBreakdowns, (1 << BREAKDOWN_SAFETY_CUT_OUT) | (1 << BREAKDOWN_RESTRAINTS_STUCK_CLOSED) | (1 << BREAKDOWN_RESTRAINTS_STUCK_OPEN) | (1 << BREAKDOWN_VEHICLE_MALFUNCTION) | (1 << BREAKDOWN_BRAKES_FAILURE)), | ||
| SET_FIELD(Heights, { 41, 24, 8, 11, }), | ||
| SET_FIELD(Heights, { 24, 24, 8, 11, }), |
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Since this is now lower and by quite a bit, players will have less freedom on how high to build? A track design that could be placed before, now wouldn't be possible to be changed at the highest points.
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This is the original height the classic wooden coaster should have as it was in RCT1 and keep in mind this ride type is meant to be a port of the RCT1 wooden coaster to openrct2, the height it currently has is an unintentional leftover from when it was being created from the RCT2 wooden coaster.
Any designs made with RCT1 itself should still all be placeable, this would only affect classic wooden coaster designs made in openRCT2 between now and the ride type being introduced in last october.
Other similar changes have been made to it and the similarly ported classic mini coaster since their reintroductions in openrct2 to correct other accuracy differences that still would have affected track designs made with openrct2, notably the max lift speed being lowered on the classic woodie recently, and the ride ratings being change for both of them to better reflect their RCT1 values.
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Quite frankly not a fan of restricting the users with arbitrary limits, can you summarize what the implications of the change are and to why we need them? Just because RCT1 did it this way is not really a good justification in my opinion |
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@ZehMatt The ride type in question only exists for RCT1 compat - it wasn’t in RCT2. As such, making its stats in line with RCT1 will bring back some balance in those scenarios, avoiding an unintentionally overpowered ride type. It essentially fixes something I simply forgot when I added the Classic Wooden RC last year. |
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Yeah, and like i said earlier there's been other similar changes like this one for the classic wooden rc since it's reintroduction to make it more accurate to how it was in RCT1. So a change like this isn't unprecedented and imo the lift speed accuracy fix the classic wooden rc received a while back had more of an impact than this as that greatly reduced the overall throughput of the ride type. |
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For how long has it been like this? As @Broxzier pointed out already this may break some designs that users built with OpenRCT2 using this ride type, the design might be just slightly over the limit which then becomes unusable unless cheats are used. I would be fine if this has been something recent otherwise this may feel like a regression to some. |
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Since last october or so when the ride type was introduced in 0.4.2 i believe, so it's been like this for a few months. I don't really think leaving it as is just to maintain compatibility with a few track designs made with unintentional ride limits would be a good idea, if it was intended that the build height was the same as the wooden RC sure maybe it could be kept but as gymnasiast said it was just simply an oversight from when the classic wooden RC was first being reimplemented in openrct2. Also the 60m build height is absurdly unrealistic on this ride type as it is more inspired by early/mid 20th century wooden roller coasters rather than the more modern wooden coasters that reach to these extreme heights so the 60m build height it currently has is also rather out of place in that regard. I'm probably the person that's messed around with this ride type the most since it's reintroduction in 0.4.2 as i have saved quite a few track designs i've built with it since then and i can safely say that only one of them will be no longer buildable without cheats after this PR. |
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I'm not really against changing it if my concerns fall flat, it doesn't seem to have existed that long so it's probably fine. As for breaking changes, just because it happened before doesn't mean it has to happen again, if we constantly change the mechanics then people will be inclined to not play it anymore as it can become frustrating. |
ZehMatt
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This may or may not break one or two designs but it seems that it didn't exist for that long either so I guess its ok.
- Feature: [#15660] Ability to show window buttons on the left. - Feature: [#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [#20119, #20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [#20393, #20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [#20110] Fix a few RCT1 build height parity discrepancies. - Change: [#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [#19735] Server unable to advertise to master server after a connection loss. - Fix: [#19822] Tile inspector does not deep copy banners. - Fix: [#19823] Parkobj: disallow overriding objects of different object types. - Fix: [#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [#20089] Potential crash when a window is closed from another window. - Fix: [#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [#20111] All coaster types can access the new diagonal slope pieces. - Fix: [#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [#20310] Map animations are not created on the title screen. - Fix: [#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [#20361] Crash when using random map generation. - Fix: [#20364] Adding too much money with cheats causes an overflow. - Fix: [#20365] Money cheat input does not support negative values. - Fix: [#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [#20413] Crash when attempting to navigate an empty console history. - Fix: [#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [#20429] Error window tooltip not closing after 8 seconds. - Fix: [#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [#20484] Console caret not properly updated when using command history. - Fix: [#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [#20543] Crash using show segments height from debug paint options. - Fix: [#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [#20659] Phantom rides remain when closing construction window while paused. - Fix: [#20672] Maze ghost elements incorrectly displayed. - Fix: [#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [#20739] Build version info on title screen leaving stray pixels when the camera is moved.
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left. - Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies. - Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss. - Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners. - Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types. - Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window. - Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces. - Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [OpenRCT2#20310] Map animations are not created on the title screen. - Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [OpenRCT2#20361] Crash when using random map generation. - Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow. - Fix: [OpenRCT2#20365] Money cheat input does not support negative values. - Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history. - Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds. - Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [OpenRCT2#20484] Console caret not properly updated when using command history. - Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options. - Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused. - Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed. - Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left. - Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies. - Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss. - Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners. - Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types. - Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window. - Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces. - Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [OpenRCT2#20310] Map animations are not created on the title screen. - Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [OpenRCT2#20361] Crash when using random map generation. - Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow. - Fix: [OpenRCT2#20365] Money cheat input does not support negative values. - Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history. - Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds. - Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [OpenRCT2#20484] Console caret not properly updated when using command history. - Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options. - Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused. - Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed. - Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left. - Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies. - Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss. - Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners. - Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types. - Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window. - Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces. - Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [OpenRCT2#20310] Map animations are not created on the title screen. - Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [OpenRCT2#20361] Crash when using random map generation. - Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow. - Fix: [OpenRCT2#20365] Money cheat input does not support negative values. - Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history. - Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds. - Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [OpenRCT2#20484] Console caret not properly updated when using command history. - Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options. - Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused. - Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed. - Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
- Feature: [OpenRCT2#15660] Ability to show window buttons on the left. - Feature: [OpenRCT2#20680] New title sequences (https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.6). - Feature: [OpenMusic#41] Official Title Theme by Allister Brimble. - Improved: [OpenRCT2#20119, OpenRCT2#20243] Add new colour presets to several roller coasters (using the new colours). - Improved: [OpenRCT2#20393, OpenRCT2#20410] Add Cyrillic characters Ґґ, Ѕѕ, Єє, Іі, Її, and Јј to the sprite font. - Change: [OpenRCT2#19785] OpenMusic is now selected by default when opening SC4/SC6 - or creating new - scenarios. - Change: [OpenRCT2#20110] Fix a few RCT1 build height parity discrepancies. - Change: [OpenRCT2#20550] Change SEK conversion rate from 1 GBP to 0.1 GBP. - Fix: [OpenRCT2#6152] Camera and UI are no longer locked at 40 Hz, providing a smoother experience. - Fix: [OpenRCT2#9534] Screams no longer cut-off on steep diagonal drops. - Fix: [OpenRCT2#17666] Using the mountain tool near the edge of the map with clearance checks disabled causes visual glitches. - Fix: [OpenRCT2#19450] The correct element is now auto-suggested when building a Medium Half Loop backwards. - Fix: [OpenRCT2#19735] Server unable to advertise to master server after a connection loss. - Fix: [OpenRCT2#19822] Tile inspector does not deep copy banners. - Fix: [OpenRCT2#19823] Parkobj: disallow overriding objects of different object types. - Fix: [OpenRCT2#19878] Unresearched scenery can be placed via prebuilt rides. - Fix: [OpenRCT2#20083] Cannot use terrain surfaces with ID > 32 and terrain edges with ID > 16. - Fix: [OpenRCT2#20089] Potential crash when a window is closed from another window. - Fix: [OpenRCT2#20103] [Plugin] Crash when custom plugin actions fail due to immutable state. - Fix: [OpenRCT2#20111] All coaster types can access the new diagonal slope pieces. - Fix: [OpenRCT2#20155] Fairground organ style 2 shows up as regular music, rather than for the merry-go-round. - Fix: [OpenRCT2#20260] Ride locks up when inspecting/fixing staff member is fired. - Fix: [OpenRCT2#20262] Title screen music missing when “random” title music is selected and RCT1 is no longer linked. - Fix: [OpenRCT2#20310] Map animations are not created on the title screen. - Fix: [OpenRCT2#20342] Large Half Loop (left) now only appears once in the special elements dropdown. - Fix: [OpenRCT2#20361] Crash when using random map generation. - Fix: [OpenRCT2#20364] Adding too much money with cheats causes an overflow. - Fix: [OpenRCT2#20365] Money cheat input does not support negative values. - Fix: [OpenRCT2#20389] Reversed vehicles are now correctly banked on diagonal slopes. - Fix: [OpenRCT2#20413] Crash when attempting to navigate an empty console history. - Fix: [OpenRCT2#20417] Plugin/custom windows are missing the left border in the title bar. - Fix: [OpenRCT2#20429] Error window tooltip not closing after 8 seconds. - Fix: [OpenRCT2#20456] Downward large half loops on flying coasters (fly-to-lie) are now correctly named. - Fix: [OpenRCT2#20484] Console caret not properly updated when using command history. - Fix: [OpenRCT2#20496] Ride rating requirements for compact inverted coasters is no longer relaxed. - Fix: [OpenRCT2#20543] Crash using show segments height from debug paint options. - Fix: [OpenRCT2#20607] Infinite loop when renaming rides with default names longer than 32 bytes. - Fix: [OpenRCT2#20642] Track list is sometimes empty due to uninitialized data for the filter string. - Fix: [OpenRCT2#20659] Phantom rides remain when closing construction window while paused. - Fix: [OpenRCT2#20672] Maze ghost elements incorrectly displayed. - Fix: [OpenRCT2#20684] Footpath additions getting removed by Miniature railway ghost elements. - Fix: [OpenRCT2#20693] Incorrect information shown when hovering over station when another station before it was removed. - Fix: [OpenRCT2#20739] Build version info on title screen leaving stray pixels when the camera is moved.
Fixes a few rides to have max build height parity with RCT1, nearly all coasters should now have the same max build heights as RCT1 or higher than RCT1.
This also fixes #20094 by changing the classic woodie's max build height to it's correct value of 24.
There were a few oddities however.
1: The corkscrew coaster/hypercoaster & twister/hyper-twister coasters are the same ride type in RCT1 and thus, share the same build height. I believe in the past it has been said that the corkscrew & twister coasters will not have RCT1 build height parity due to how absurdly high the RCT1 build heights are for these ride types.
2: The hyper-twister in RCT1 does not appear to have had a height limit, as i could build it all the way up to the height limit of the game which is 61 units, i have set the max build height of the hyper-twister to this as this should emulate the RCT1 build height for it without outright removing it's height limit.
3: The stand-up coaster has a max build height of 30 in RCT1, however as discussed in #18171 the RCT1 stand-up coaster will likely be implemented as it's own ride type in the future so i have left the RCT2 stand-up's build height unchanged.
4: The inverted coaster's build height is 1 value higher than it's listed height number in RCT1, i believe this is due to the track being taller due to it being an inverted track type.
Test park
buildheights.SV4.tar.gz