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EnhancementThis is a request for something that makes OpenApoc work better or more intuitivelyThis is a request for something that makes OpenApoc work better or more intuitivelyFeature RequestThis is a request for a new thing to be added to OpenApocThis is a request for a new thing to be added to OpenApocModdingSomething relating to modding for OpenApocSomething relating to modding for OpenApocNot Yet ImplementedThis fix or feature is not yet implemented or merged with trunkThis fix or feature is not yet implemented or merged with trunkOrganisationsSomething that affects Organisation/Alien BehavioursSomething that affects Organisation/Alien Behaviours
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As discussed in #998 as to "To Do", so listing here so it's not forgotten. See also the list in #941
As of PR #998 , the raid mechanism uses the following int when specifying the maximal number of vehicles in a raid
int attack_vehicle_count = 2;
Skin36 has said that the OG uses the following formula
attack_vehicle_count = (bld_count+veh_in_org-1)/bld_count
max(attack_vehicle_count) = 5
This should be opened up to modding and the Original Game formula should be implemented (or improved) once Organisations are made to buy/sell vehicles from their garage(s) (also curently a To Do which I'll make a separate PR for - see #1000 )
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EnhancementThis is a request for something that makes OpenApoc work better or more intuitivelyThis is a request for something that makes OpenApoc work better or more intuitivelyFeature RequestThis is a request for a new thing to be added to OpenApocThis is a request for a new thing to be added to OpenApocModdingSomething relating to modding for OpenApocSomething relating to modding for OpenApocNot Yet ImplementedThis fix or feature is not yet implemented or merged with trunkThis fix or feature is not yet implemented or merged with trunkOrganisationsSomething that affects Organisation/Alien BehavioursSomething that affects Organisation/Alien Behaviours