fix: prevent duplicate messages — gateway dedup + partial stream guard#4878
Conversation
…#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR #4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary.
Code Review: PR #4878Thanks for addressing the duplicate message issue! Here's my review: Positive Aspects
Suggestions1. Discord adapter - variable capture concern This works but could be confusing to future maintainers. 2. run_agent.py - misleading finish_reason This would make debugging easier and be more accurate. 3. Minor: import statement 4. Edge case consideration Overall: Solid implementation that addresses the core issue well. The suggestions above are minor improvements rather than blockers. |
Resolved conflicts: - plugins/memory/openviking/__init__.py: kept our is_available() .env fallback, adopted upstream env-var defaults for account/user - plugins/memory/byterover/__init__.py: adopted upstream synchronous prefetch (replaces threaded queue_prefetch pattern) - hermes_cli/main.py: adopted upstream find_gateway_pids() approach for multi-gateway restart (replaces per-service-type restart block) - hermes_cli/__init__.py + pyproject.toml: version 0.7.0 (auto-resolved) Key upstream features: - Memory provider tools routed in sequential execution (NousResearch#4803) - Clean user message for memory operations (NousResearch#5099) - Duplicate message prevention (gateway dedup) (NousResearch#4878) - O(n^2) regex backtracking fix (831067c) - OpenViking tenant-scoping headers (NousResearch#4825)
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
NousResearch#4878) * fix(gateway): add message deduplication to Discord and Slack adapters (NousResearch#4777) Discord RESUME replays events after reconnects (~7/day observed), and Slack Socket Mode can redeliver events if the ack was lost. Neither adapter tracked which messages were already processed, causing duplicate bot responses. Add _seen_messages dedup cache (message ID → timestamp) with 5-min TTL and 2000-entry cap to both adapters, matching the pattern already used by Mattermost, Matrix, WeCom, Feishu, DingTalk, and Email. The check goes at the very top of the message handler, before any other logic, so replayed events are silently dropped. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: prevent duplicate messages on partial stream delivery When streaming fails after tokens are already delivered to the platform, _interruptible_streaming_api_call re-raised the error into the outer retry loop, which would make a new API call — creating a duplicate message. Now checks deltas_were_sent before re-raising: if partial content was already streamed, returns a stub response instead. The outer loop treats the turn as complete (no retry, no fallback, no duplicate). Inspired by PR NousResearch#4871 (@trevorgordon981) which identified the bug. This implementation avoids monkey-patching exception objects and keeps the fix within the streaming call boundary. --------- Co-authored-by: Mibayy <mibayy@users.noreply.github.com> Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Summary
Two complementary fixes for duplicate message bugs:
1. Gateway message deduplication (Discord + Slack)
Cherry-picked from PR #4866 by @Mibayy (closes #4777).
Discord RESUME replays events after reconnects (~7/day in production). Slack Socket Mode can redeliver events on reconnect. Adds
_seen_messagesdict with 5-min TTL and 2000-entry cap to both adapters, matching WeCom/Mattermost/Feishu/DingTalk.2. Partial stream recovery (run_agent.py)
Inspired by PR #4871 by @trevorgordon981 who identified the bug.
When streaming fails after tokens are already delivered to the platform, instead of retrying (duplicate) or giving up (truncated), the agent now attempts to continue the response:
Tested with real Sonnet and Opus models via both Anthropic native API and OpenRouter — the model seamlessly continues mid-sentence in all cases.
Also fixes: Anthropic streaming path was missing
deltas_were_sentflag and partial text accumulation.Test results
test_run_agent.py: 221 passedtests/gateway/: 1858 passed (6 pre-existing failures, unrelated)Files changed
gateway/platforms/discord.py— dedup cache (+19 lines)gateway/platforms/slack.py— dedup cache (+20 lines)run_agent.py— partial stream recovery with A→B fallback (+137 lines)