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feat(desktop): resizable VS Code-themed terminal pane + palette polish#42521

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OutThisLife merged 27 commits into
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bb/desktop-terminal-bottom-main
Jun 10, 2026
Merged

feat(desktop): resizable VS Code-themed terminal pane + palette polish#42521
OutThisLife merged 27 commits into
mainfrom
bb/desktop-terminal-bottom-main

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@OutThisLife

@OutThisLife OutThisLife commented Jun 9, 2026

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Summary

Docks the persistent terminal as its own resizable pane beside the chat, themed to match VS Code's integrated terminal, plus command-palette and shell-resolution polish.

Terminal pane

  • Resizable side pane. Own pane (viewport-% widths) next to the chat column, resizable on either rail, flip-aware. Renders inside <main>'s stacking context so the drag handle paints above the fixed terminal overlay.
  • Visible resize divider. A persistent hairline on the resize edge so the pane reads as resizable even unhovered.
  • Discoverable. Statusbar toggle (next to the version item, chat-view only) alongside the ⌘` hotkey + command palette; relabeled the in-pane header button to "Hide terminal" (it only ever closed — the old "Return to split view" was fiction).
  • posix_spawnp failed fix. node-pty's spawn-helper prebuilt ships without +x; restore it lazily before the first spawn.
  • Prompt flush at top. Gate open/fit/start on document.fonts.ready and strip leading blank rows so no starship add_newline gap survives boot or resize.
  • Selection → chat over full-screen TUIs. macOptionClickForcesSelection (⌥-drag macOS / Shift-drag else) + ⌘/Ctrl+L reads xterm's live selection at press time (native fallback), only swallowing the key when there's text to send.

Terminal theming — matches VS Code Light+/Dark+

  • Exact ANSI palette. VS Code's terminalColorRegistry defaults verbatim, per theme type — replaces the pastel Tailwind palette.
  • Contrast clamp. minimumContrastRatio: 4.5 (VS Code's default) so foregrounds stay crisp on the surface instead of reading neon.
  • Blends with the skin. Canvas + chrome paint the live --ui-editor-surface-background, re-resolved on mode and skin switch, so the terminal inherits the app surface and follows light/dark.
  • Keyed off renderedMode. Palette follows the painted surface (luminance-derived), not the clicked switch, so it can't invert against a skin that keeps a bright surface in dark mode. (Exposes renderedMode from the theme context.)

Shell resolution

  • Sensible per-OS default. HERMES_DESKTOP_SHELL$SHELL (POSIX) → autodetect: pwsh > PowerShell 5.1 > cmd on Windows, zsh > bash > sh on POSIX. PowerShell is now the Windows default instead of cmd.

Command palette

  • Substring search. Replaced cmdk's fuzzy scorer with multi-term substring matching — "color" now narrows to color entries instead of fuzzily matching anything with those letters scattered across it.
  • Platform hotkey hints. Each item's live binding renders as <KbdGroup> caps via comboTokens() — ⌘/⌃/⌥/⇧ on macOS, Ctrl/Alt/Shift elsewhere. Fixed the composer steer tooltip's hardcoded (⌘⏎).
  • Dropped the selected-check column.

File rail

  • Reduced to a pure file browser — removed the tab/icon chrome and tab state wiring (the terminal is its own pane now).

Hotkeys

  • Terminal toggle defaults to ⌘` / Ctrl+` on both platforms; removed the now-redundant bespoke fallback.

Agent ↔ GUI awareness

  • Any agent under the desktop app learns it via build_environment_hints: HERMES_DESKTOP and HERMES_DESKTOP_TERMINAL surface a "running inside the Hermes desktop GUI" line; the terminal-pane case adds the ⌥/Shift-drag + ⌘/Ctrl+L selection note. A read_terminal tool lets the GUI agent read the pane.

Test plan

  • npm run --workspace apps/desktop type-check
  • eslint clean on all changed src/ + electron/ files
  • Manual: resize on both rails, ⌘` toggle, ⌥-drag select over hermes --tui → ⌘L into composer
  • Manual: palette "color" filters to theme/mode; hotkey hints render per-platform
  • Manual: terminal matches VS Code Light+/Dark+, blends with the surface, follows light/dark + skin switches

Keep the right rail focused on file browsing while moving the persistent terminal into the chat column bottom slot, and make terminal colors follow the active light/dark mode instead of a fixed Solarized palette.
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🔎 Lint report: bb/desktop-terminal-bottom-main vs origin/main

ruff

Total: 0 on HEAD, 0 on base (➖ 0)

🆕 New issues: none

✅ Fixed issues: none

Unchanged: 0 pre-existing issues carried over.

ty (type checker)

Total: 10622 on HEAD, 10620 on base (🆕 +2)

🆕 New issues: none

✅ Fixed issues: none

Unchanged: 5564 pre-existing issues carried over.

Diagnostics are surfaced as warnings — this check never fails the build.

@alt-glitch alt-glitch added type/refactor Code restructuring, no behavior change P3 Low — cosmetic, nice to have labels Jun 9, 2026
- Move the terminal into a resizable pane (viewport-% widths) that shares
  <main>'s stacking context, so its drag handle no longer sits under the
  fixed terminal overlay; works on either rail side.
- Restore +x on node-pty's spawn-helper before the first spawn to fix
  "posix_spawnp failed" on macOS prebuilds (real cause; drop the redundant
  shell-candidate retry loop).
- Gate terminal open/fit/start on document.fonts.ready and strip leading
  blank rows (re-armed before the resize Ctrl-L redraw) so the prompt sits
  flush at the top with no starship add_newline gap.
- Inherit the app editor-surface color as the terminal background.
- Bind Ctrl+` (⌃` on macOS) to toggle the terminal; add a palette entry.
@OutThisLife OutThisLife changed the title refactor(desktop): move terminal under chat and simplify file pane feat(desktop): resizable, themed terminal side pane Jun 9, 2026
- Render each palette item's live binding as a <KbdGroup> hint via a new
  comboTokens() helper (mac shows ⌘/⌃/⌥/⇧, every other platform shows
  Ctrl/Alt/Shift — never a ⌘ on PC).
- Default the terminal toggle to ⌘` / Ctrl+` (the ~ key) on both platforms.
- Drop the hardcoded (⌘⏎) baked into the composer steer tooltip; render it
  platform-aware with formatCombo instead.
Full-screen apps (hermes --tui, vim) enable mouse reporting, so a plain
drag can't select text and ⌘/Ctrl+L (add-selection-to-chat) had nothing
to send. Enable macOptionClickForcesSelection so ⌥-drag on macOS (Shift
elsewhere) forces a native selection over mouse-mode apps.
Set HERMES_DESKTOP_TERMINAL=1 on the terminal pane's shell env and surface
it in build_environment_hints, so a hermes/--tui launched inside the pane
knows it's next to the GUI chat and that ⌥/Shift-drag + ⌘/Ctrl+L sends a
selection to the composer. Distinct from HERMES_DESKTOP (agent backend).
The toggle now ships as mod+` on both platforms, so the standard combo
index handles it — the bespoke fallback (and its stale 'old default'
comment) is dead weight.
@OutThisLife OutThisLife changed the title feat(desktop): resizable, themed terminal side pane feat(desktop): resizable themed terminal pane + command-palette hotkeys Jun 9, 2026
A redraw-heavy TUI (spinners/clocks) outruns onSelectionChange, leaving the
React selection state empty so the state-gated shortcut listener never
attached and ⌘L no-op'd. Always listen and read xterm's live selection (with
a native fallback) at press time; only swallow the key when there's text to
send. Drops the now-redundant custom key handler.
Generalize the runtime-surface hint: fire for HERMES_DESKTOP (the backend
powering the GUI chat) as well as HERMES_DESKTOP_TERMINAL (a hermes in the
embedded terminal pane), so it's about being inside the desktop GUI, not
about being a TUI. The terminal-pane selection note stays pane-specific.
The in-app terminal buffer lives in the renderer (xterm), so expose it to the
chat agent over the same blocking bridge clarify uses: read_terminal emits
terminal.read.request, the renderer serializes the buffer (visible screen by
default, or a start_line/count range against total_lines) and answers
terminal.read.respond. Gated to the GUI via HERMES_DESKTOP.

Also restores the flipped-layout titlebar inset fix (app-shell +
desktop-controller) for terminal/preview rails at the window's left edge.
…ottom-main

# Conflicts:
#	apps/desktop/src/app/hooks/use-keybinds.ts
#	apps/desktop/src/lib/keybinds/actions.ts
#	apps/desktop/src/lib/keybinds/combo.ts
The file rail lost its terminal icon, leaving ⌘` and the command palette
as the only ways in. Add a one-click toggle to the statusbar's left
cluster, mirroring the command-center item: it reads $terminalTakeover so
it lights up while the pane is open and stays in sync with the hotkey, and
is gated to chat view (the only place the pane can show).
The in-pane button claimed a focus/split fullscreen toggle ("Focus
terminal view" / "Return to split view", screen-full/normal icons), but
the terminal is just a resizable side pane — there's no fullscreen. The
button only mounts while the pane is open, so the focus branch was dead
and clicking it merely closed the terminal. Relabel to "Hide terminal"
with a close icon, drop the dead conditional and the now-unused takeover
read.
Relocate it from the left cluster to the right of the statusbar, just
left of the client version item.
Prefer pwsh (7+) then Windows PowerShell 5.1 over cmd.exe, falling back to
comspec only when neither is present. -NoLogo drops the startup banner so
the prompt sits flush like the POSIX shells.
The resize sash only painted on hover, so the terminal/chat boundary was
invisible at rest. Add an opt-in `divider` prop to Pane that paints a thin
resting hairline on the resize edge (side-aware, so it tracks the rail when
the layout flips) and enable it on the terminal pane.
Make shell selection a real resolver: an explicit override wins
(HERMES_DESKTOP_SHELL on both platforms, $SHELL on POSIX), otherwise
auto-detect the best installed shell — pwsh > Windows PowerShell 5.1 > cmd
on Windows, zsh > bash > sh on POSIX. A shared shellSpecFor() picks the
interactive flags by family, so an overridden bash/pwsh/cmd all launch
correctly.
Setting term.options.theme updated colors for the DOM renderer but not the
WebGL one, which caches glyph colors in a texture atlas — so already-drawn
cells kept their old palette after a mode switch. Hold the WebglAddon in a
ref and clear its atlas when the theme changes.
Adopt VS Code's exact default ANSI palette (the terminalColorRegistry
defaults), enable minimumContrastRatio: 4.5 so foregrounds are clamped
against the background the way the integrated terminal does, and key the
light/dark choice off renderedMode (the painted surface) instead of
resolvedMode so it can't invert. The canvas + inset paint the live skin
surface (--ui-editor-surface-background) so the terminal blends with the
app and follows light/dark, while the contrast clamp keeps colors crisp.
cmdk's default fuzzy scorer matched anything with the query letters
scattered across an item, so e.g. "color" never narrowed to color
entries. Add a substring filter: every typed word must literally appear
in an item's value/keywords, keeping results tight and predictable.
The persistent-terminal overlay painted the static palette background
(#1e1e1e/#ffffff), so the transparent header strip revealed a near-black
slab above the surface-colored body. Paint the overlay with the live
--ui-editor-surface-background so header and body read as one pane.
The canvas surface only re-resolved on light/dark change, so switching
skins at the same mode left the WebGL canvas painted with the old tint
until reload. Key the resolve off themeName too. Also trim the palette
comments.
@OutThisLife OutThisLife changed the title feat(desktop): resizable themed terminal pane + command-palette hotkeys feat(desktop): resizable VS Code-themed terminal pane + palette polish Jun 10, 2026
…ottom-main

# Conflicts:
#	apps/desktop/src/app/desktop-controller.tsx
#	apps/desktop/src/app/shell/app-shell.tsx
@OutThisLife

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Terminal theming, matched to VS Code / Cursor's integrated terminal

The terminal now reads like VS Code/Cursor's integrated terminal instead of the old "cotton candy" palette:

  1. ANSI palette is VS Code's exact light/dark table, keyed off the painted mode (renderedMode — the luminance-derived class applyTheme toggles), not the user's light/dark setting. So skins that invert still read correctly.
  2. Background blends with the skin. The terminal is painted with the live skin surface (--ui-editor-surface-background) at runtime via withSurface(), so the pane melts into the app instead of showing a flat #1e1e1e/#fff slab. Re-resolved on skin switch (rAF after applyTheme, themeName dep) so it never lags a frame.
  3. minimumContrastRatio clamps foregrounds against that surface — kills the over-saturation while keeping colors crisp. Contrast clamping needs an opaque bg, which is why we blend (2) rather than use real transparency.

This-PR scope also includes

  • Resizable docked terminal pane + visible divider, statusbar toggle for discoverability, and the fixed "Hide terminal" tooltip.
  • PowerShell-by-default shell resolution on Windows (terminalShellCommand).
  • Command-palette substring filter so e.g. searching color actually filters.

Merge with main

Resolved the overlap with main's new secondary/standalone-window feature (isSecondaryWindow()): kept this PR's separate resizable terminal pane (replacing the old full-view takeoverTerminalView) and folded the isSecondaryWindow() guards into the overlays, chat sidebar, and left-edge inset logic. tsc -b + eslint pass.

@OutThisLife OutThisLife merged commit 8f73d0d into main Jun 10, 2026
23 checks passed
@OutThisLife OutThisLife deleted the bb/desktop-terminal-bottom-main branch June 10, 2026 04:15
changman pushed a commit to changman/hermes-agent that referenced this pull request Jun 10, 2026
NousResearch#42521)

* refactor(desktop): dock terminal under chat and simplify file rail

Keep the right rail focused on file browsing while moving the persistent terminal into the chat column bottom slot, and make terminal colors follow the active light/dark mode instead of a fixed Solarized palette.

* fix(desktop): make the terminal a resizable, themed side pane

- Move the terminal into a resizable pane (viewport-% widths) that shares
  <main>'s stacking context, so its drag handle no longer sits under the
  fixed terminal overlay; works on either rail side.
- Restore +x on node-pty's spawn-helper before the first spawn to fix
  "posix_spawnp failed" on macOS prebuilds (real cause; drop the redundant
  shell-candidate retry loop).
- Gate terminal open/fit/start on document.fonts.ready and strip leading
  blank rows (re-armed before the resize Ctrl-L redraw) so the prompt sits
  flush at the top with no starship add_newline gap.
- Inherit the app editor-surface color as the terminal background.
- Bind Ctrl+` (⌃` on macOS) to toggle the terminal; add a palette entry.

* feat(desktop): show platform hotkey hints in the command palette

- Render each palette item's live binding as a <KbdGroup> hint via a new
  comboTokens() helper (mac shows ⌘/⌃/⌥/⇧, every other platform shows
  Ctrl/Alt/Shift — never a ⌘ on PC).
- Default the terminal toggle to ⌘` / Ctrl+` (the ~ key) on both platforms.
- Drop the hardcoded (⌘⏎) baked into the composer steer tooltip; render it
  platform-aware with formatCombo instead.

* fix(desktop): drop the active check on the command-palette terminal item

* fix(desktop): remove active/check states from the command palette

* fix(desktop): allow ⌥/Shift-drag selection over mouse-mode TUIs

Full-screen apps (hermes --tui, vim) enable mouse reporting, so a plain
drag can't select text and ⌘/Ctrl+L (add-selection-to-chat) had nothing
to send. Enable macOptionClickForcesSelection so ⌥-drag on macOS (Shift
elsewhere) forces a native selection over mouse-mode apps.

* feat(desktop): tell the in-pane agent it's embedded in the GUI

Set HERMES_DESKTOP_TERMINAL=1 on the terminal pane's shell env and surface
it in build_environment_hints, so a hermes/--tui launched inside the pane
knows it's next to the GUI chat and that ⌥/Shift-drag + ⌘/Ctrl+L sends a
selection to the composer. Distinct from HERMES_DESKTOP (agent backend).

* refactor(desktop): drop the redundant Ctrl+` terminal-toggle fallback

The toggle now ships as mod+` on both platforms, so the standard combo
index handles it — the bespoke fallback (and its stale 'old default'
comment) is dead weight.

* fix(desktop): read live terminal selection for ⌘/Ctrl+L

A redraw-heavy TUI (spinners/clocks) outruns onSelectionChange, leaving the
React selection state empty so the state-gated shortcut listener never
attached and ⌘L no-op'd. Always listen and read xterm's live selection (with
a native fallback) at press time; only swallow the key when there's text to
send. Drops the now-redundant custom key handler.

* feat(desktop): make any agent aware it's in the Hermes desktop GUI

Generalize the runtime-surface hint: fire for HERMES_DESKTOP (the backend
powering the GUI chat) as well as HERMES_DESKTOP_TERMINAL (a hermes in the
embedded terminal pane), so it's about being inside the desktop GUI, not
about being a TUI. The terminal-pane selection note stays pane-specific.

* feat(desktop): give the GUI agent a read_terminal tool

The in-app terminal buffer lives in the renderer (xterm), so expose it to the
chat agent over the same blocking bridge clarify uses: read_terminal emits
terminal.read.request, the renderer serializes the buffer (visible screen by
default, or a start_line/count range against total_lines) and answers
terminal.read.respond. Gated to the GUI via HERMES_DESKTOP.

Also restores the flipped-layout titlebar inset fix (app-shell +
desktop-controller) for terminal/preview rails at the window's left edge.

* chore(desktop): trim read_terminal comments

* feat(desktop): add a terminal toggle to the statusbar

The file rail lost its terminal icon, leaving ⌘` and the command palette
as the only ways in. Add a one-click toggle to the statusbar's left
cluster, mirroring the command-center item: it reads $terminalTakeover so
it lights up while the pane is open and stays in sync with the hotkey, and
is gated to chat view (the only place the pane can show).

* fix(desktop): relabel the terminal header button to what it does

The in-pane button claimed a focus/split fullscreen toggle ("Focus
terminal view" / "Return to split view", screen-full/normal icons), but
the terminal is just a resizable side pane — there's no fullscreen. The
button only mounts while the pane is open, so the focus branch was dead
and clicking it merely closed the terminal. Relabel to "Hide terminal"
with a close icon, drop the dead conditional and the now-unused takeover
read.

* fix(desktop): move the terminal toggle next to the version item

Relocate it from the left cluster to the right of the statusbar, just
left of the client version item.

* feat(desktop): default the terminal to PowerShell on Windows

Prefer pwsh (7+) then Windows PowerShell 5.1 over cmd.exe, falling back to
comspec only when neither is present. -NoLogo drops the startup banner so
the prompt sits flush like the POSIX shells.

* feat(desktop): show a persistent divider on the terminal pane

The resize sash only painted on hover, so the terminal/chat boundary was
invisible at rest. Add an opt-in `divider` prop to Pane that paints a thin
resting hairline on the resize edge (side-aware, so it tracks the rail when
the layout flips) and enable it on the terminal pane.

* refactor(desktop): resolve the terminal shell instead of hardcoding it

Make shell selection a real resolver: an explicit override wins
(HERMES_DESKTOP_SHELL on both platforms, $SHELL on POSIX), otherwise
auto-detect the best installed shell — pwsh > Windows PowerShell 5.1 > cmd
on Windows, zsh > bash > sh on POSIX. A shared shellSpecFor() picks the
interactive flags by family, so an overridden bash/pwsh/cmd all launch
correctly.

* fix(desktop): repaint the terminal on light/dark switch

Setting term.options.theme updated colors for the DOM renderer but not the
WebGL one, which caches glyph colors in a texture atlas — so already-drawn
cells kept their old palette after a mode switch. Hold the WebglAddon in a
ref and clear its atlas when the theme changes.

* fix(desktop): match the terminal palette to VS Code Light+/Dark+

Adopt VS Code's exact default ANSI palette (the terminalColorRegistry
defaults), enable minimumContrastRatio: 4.5 so foregrounds are clamped
against the background the way the integrated terminal does, and key the
light/dark choice off renderedMode (the painted surface) instead of
resolvedMode so it can't invert. The canvas + inset paint the live skin
surface (--ui-editor-surface-background) so the terminal blends with the
app and follows light/dark, while the contrast clamp keeps colors crisp.

* fix(desktop): tighten command palette search to substring matching

cmdk's default fuzzy scorer matched anything with the query letters
scattered across an item, so e.g. "color" never narrowed to color
entries. Add a substring filter: every typed word must literally appear
in an item's value/keywords, keeping results tight and predictable.

* fix(desktop): blend the terminal header into the skin surface

The persistent-terminal overlay painted the static palette background
(#1e1e1e/#ffffff), so the transparent header strip revealed a near-black
slab above the surface-colored body. Paint the overlay with the live
--ui-editor-surface-background so header and body read as one pane.

* fix(desktop): re-resolve the terminal surface on skin switch

The canvas surface only re-resolved on light/dark change, so switching
skins at the same mode left the WebGL canvas painted with the old tint
until reload. Key the resolve off themeName too. Also trim the palette
comments.

* chore(desktop): drop redundant terminal theming header comment
alt-glitch pushed a commit that referenced this pull request Jun 14, 2026
#42521)

* refactor(desktop): dock terminal under chat and simplify file rail

Keep the right rail focused on file browsing while moving the persistent terminal into the chat column bottom slot, and make terminal colors follow the active light/dark mode instead of a fixed Solarized palette.

* fix(desktop): make the terminal a resizable, themed side pane

- Move the terminal into a resizable pane (viewport-% widths) that shares
  <main>'s stacking context, so its drag handle no longer sits under the
  fixed terminal overlay; works on either rail side.
- Restore +x on node-pty's spawn-helper before the first spawn to fix
  "posix_spawnp failed" on macOS prebuilds (real cause; drop the redundant
  shell-candidate retry loop).
- Gate terminal open/fit/start on document.fonts.ready and strip leading
  blank rows (re-armed before the resize Ctrl-L redraw) so the prompt sits
  flush at the top with no starship add_newline gap.
- Inherit the app editor-surface color as the terminal background.
- Bind Ctrl+` (⌃` on macOS) to toggle the terminal; add a palette entry.

* feat(desktop): show platform hotkey hints in the command palette

- Render each palette item's live binding as a <KbdGroup> hint via a new
  comboTokens() helper (mac shows ⌘/⌃/⌥/⇧, every other platform shows
  Ctrl/Alt/Shift — never a ⌘ on PC).
- Default the terminal toggle to ⌘` / Ctrl+` (the ~ key) on both platforms.
- Drop the hardcoded (⌘⏎) baked into the composer steer tooltip; render it
  platform-aware with formatCombo instead.

* fix(desktop): drop the active check on the command-palette terminal item

* fix(desktop): remove active/check states from the command palette

* fix(desktop): allow ⌥/Shift-drag selection over mouse-mode TUIs

Full-screen apps (hermes --tui, vim) enable mouse reporting, so a plain
drag can't select text and ⌘/Ctrl+L (add-selection-to-chat) had nothing
to send. Enable macOptionClickForcesSelection so ⌥-drag on macOS (Shift
elsewhere) forces a native selection over mouse-mode apps.

* feat(desktop): tell the in-pane agent it's embedded in the GUI

Set HERMES_DESKTOP_TERMINAL=1 on the terminal pane's shell env and surface
it in build_environment_hints, so a hermes/--tui launched inside the pane
knows it's next to the GUI chat and that ⌥/Shift-drag + ⌘/Ctrl+L sends a
selection to the composer. Distinct from HERMES_DESKTOP (agent backend).

* refactor(desktop): drop the redundant Ctrl+` terminal-toggle fallback

The toggle now ships as mod+` on both platforms, so the standard combo
index handles it — the bespoke fallback (and its stale 'old default'
comment) is dead weight.

* fix(desktop): read live terminal selection for ⌘/Ctrl+L

A redraw-heavy TUI (spinners/clocks) outruns onSelectionChange, leaving the
React selection state empty so the state-gated shortcut listener never
attached and ⌘L no-op'd. Always listen and read xterm's live selection (with
a native fallback) at press time; only swallow the key when there's text to
send. Drops the now-redundant custom key handler.

* feat(desktop): make any agent aware it's in the Hermes desktop GUI

Generalize the runtime-surface hint: fire for HERMES_DESKTOP (the backend
powering the GUI chat) as well as HERMES_DESKTOP_TERMINAL (a hermes in the
embedded terminal pane), so it's about being inside the desktop GUI, not
about being a TUI. The terminal-pane selection note stays pane-specific.

* feat(desktop): give the GUI agent a read_terminal tool

The in-app terminal buffer lives in the renderer (xterm), so expose it to the
chat agent over the same blocking bridge clarify uses: read_terminal emits
terminal.read.request, the renderer serializes the buffer (visible screen by
default, or a start_line/count range against total_lines) and answers
terminal.read.respond. Gated to the GUI via HERMES_DESKTOP.

Also restores the flipped-layout titlebar inset fix (app-shell +
desktop-controller) for terminal/preview rails at the window's left edge.

* chore(desktop): trim read_terminal comments

* feat(desktop): add a terminal toggle to the statusbar

The file rail lost its terminal icon, leaving ⌘` and the command palette
as the only ways in. Add a one-click toggle to the statusbar's left
cluster, mirroring the command-center item: it reads $terminalTakeover so
it lights up while the pane is open and stays in sync with the hotkey, and
is gated to chat view (the only place the pane can show).

* fix(desktop): relabel the terminal header button to what it does

The in-pane button claimed a focus/split fullscreen toggle ("Focus
terminal view" / "Return to split view", screen-full/normal icons), but
the terminal is just a resizable side pane — there's no fullscreen. The
button only mounts while the pane is open, so the focus branch was dead
and clicking it merely closed the terminal. Relabel to "Hide terminal"
with a close icon, drop the dead conditional and the now-unused takeover
read.

* fix(desktop): move the terminal toggle next to the version item

Relocate it from the left cluster to the right of the statusbar, just
left of the client version item.

* feat(desktop): default the terminal to PowerShell on Windows

Prefer pwsh (7+) then Windows PowerShell 5.1 over cmd.exe, falling back to
comspec only when neither is present. -NoLogo drops the startup banner so
the prompt sits flush like the POSIX shells.

* feat(desktop): show a persistent divider on the terminal pane

The resize sash only painted on hover, so the terminal/chat boundary was
invisible at rest. Add an opt-in `divider` prop to Pane that paints a thin
resting hairline on the resize edge (side-aware, so it tracks the rail when
the layout flips) and enable it on the terminal pane.

* refactor(desktop): resolve the terminal shell instead of hardcoding it

Make shell selection a real resolver: an explicit override wins
(HERMES_DESKTOP_SHELL on both platforms, $SHELL on POSIX), otherwise
auto-detect the best installed shell — pwsh > Windows PowerShell 5.1 > cmd
on Windows, zsh > bash > sh on POSIX. A shared shellSpecFor() picks the
interactive flags by family, so an overridden bash/pwsh/cmd all launch
correctly.

* fix(desktop): repaint the terminal on light/dark switch

Setting term.options.theme updated colors for the DOM renderer but not the
WebGL one, which caches glyph colors in a texture atlas — so already-drawn
cells kept their old palette after a mode switch. Hold the WebglAddon in a
ref and clear its atlas when the theme changes.

* fix(desktop): match the terminal palette to VS Code Light+/Dark+

Adopt VS Code's exact default ANSI palette (the terminalColorRegistry
defaults), enable minimumContrastRatio: 4.5 so foregrounds are clamped
against the background the way the integrated terminal does, and key the
light/dark choice off renderedMode (the painted surface) instead of
resolvedMode so it can't invert. The canvas + inset paint the live skin
surface (--ui-editor-surface-background) so the terminal blends with the
app and follows light/dark, while the contrast clamp keeps colors crisp.

* fix(desktop): tighten command palette search to substring matching

cmdk's default fuzzy scorer matched anything with the query letters
scattered across an item, so e.g. "color" never narrowed to color
entries. Add a substring filter: every typed word must literally appear
in an item's value/keywords, keeping results tight and predictable.

* fix(desktop): blend the terminal header into the skin surface

The persistent-terminal overlay painted the static palette background
(#1e1e1e/#ffffff), so the transparent header strip revealed a near-black
slab above the surface-colored body. Paint the overlay with the live
--ui-editor-surface-background so header and body read as one pane.

* fix(desktop): re-resolve the terminal surface on skin switch

The canvas surface only re-resolved on light/dark change, so switching
skins at the same mode left the WebGL canvas painted with the old tint
until reload. Key the resolve off themeName too. Also trim the palette
comments.

* chore(desktop): drop redundant terminal theming header comment
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P3 Low — cosmetic, nice to have type/refactor Code restructuring, no behavior change

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