Skip to content

fix(discord): /reload-skills now refreshes the /skill autocomplete live#18754

Merged
teknium1 merged 1 commit into
mainfrom
fix/reload-skills-discord-resync
May 2, 2026
Merged

fix(discord): /reload-skills now refreshes the /skill autocomplete live#18754
teknium1 merged 1 commit into
mainfrom
fix/reload-skills-discord-resync

Conversation

@teknium1

@teknium1 teknium1 commented May 2, 2026

Copy link
Copy Markdown
Contributor

Summary

/reload-skills was a no-op for Discord's /skill autocomplete.

_register_skill_group captured the skill catalog in closure variables (entries, skill_lookup) so the single tree.add_command at startup owned the only live copy. The closure is never re-entered, so rescanning disk and refreshing the in-process _skill_commands registry couldn't propagate to the Discord picker. Observable behavior:

  • Skill added at runtime → invisible in /skill autocomplete until the gateway restarts.
  • Skill removed at runtime → stale autocomplete entry remains; clicking it returns "Unknown skill".

Fix

Purely a dataflow change on the Discord adapter:

  • Promote entries / skill_lookup to instance attrs (_skill_entries, _skill_lookup) so the autocomplete + handler callbacks read live state.
  • Factor the collector-driven rebuild into _refresh_skill_catalog_state().
  • Expose a public refresh_skill_group() that re-runs the helper and is safe to call at any point after initial registration.

Gateway-side, _handle_reload_skills_command now walks self.adapters and calls refresh_skill_group() on any adapter that exposes it. Both sync and async implementations are supported; adapters that don't override it (Telegram BotCommand menu, Slack subcommand map, etc.) are silently skipped — the in-process reload_skills() call above already covers them.

No tree.sync() is needed — Discord fetches autocomplete options dynamically on every keystroke, so mutating the instance state is enough. This also sidesteps Discord's per-app command-bucket rate limit (~5 writes / 20 s), which has caused outages in the past (#16713).

Tests

tests/gateway/test_reload_skills_discord_resync.py — five cases:

  1. test_refresh_repopulates_entries_after_catalog_change — add + remove shows up immediately.
  2. test_refresh_sorts_entries_alphabetically — order stays stable across refreshes.
  3. test_refresh_handles_collector_exception_gracefully — broken collector doesn't crash the gateway.
  4. test_refresh_catalog_state_populates_instance_attrs — the shared helper populates self._skill_entries / self._skill_lookup.
  5. test_orchestrator_calls_refresh_skill_group_on_every_adapter — gateway invokes refresh on sync + async adapters and skips no-op adapters.

All pass; 148 surrounding Discord + hermes_cli tests still pass.

Related

Third in a series triaging "Discord /skill commands not finding a skill":

…e live

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
@teknium1 teknium1 merged commit 10297fa into main May 2, 2026
10 of 11 checks passed
@teknium1 teknium1 deleted the fix/reload-skills-discord-resync branch May 2, 2026 09:00
teknium1 added a commit that referenced this pull request May 2, 2026
#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in #18745 / #18753 / #18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
@alt-glitch alt-glitch added type/bug Something isn't working P2 Medium — degraded but workaround exists platform/discord Discord bot adapter comp/gateway Gateway runner, session dispatch, delivery tool/skills Skills system (list, view, manage) labels May 2, 2026
nickdlkk pushed a commit to nickdlkk/hermes-agent that referenced this pull request May 11, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
nickdlkk pushed a commit to nickdlkk/hermes-agent that referenced this pull request May 11, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
jsboige pushed a commit to jsboige/hermes-agent that referenced this pull request May 14, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
jsboige pushed a commit to jsboige/hermes-agent that referenced this pull request May 14, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
dannyJ848 pushed a commit to dannyJ848/hermes-agent that referenced this pull request May 17, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
dannyJ848 pushed a commit to dannyJ848/hermes-agent that referenced this pull request May 17, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
gweeteve pushed a commit to gweeteve/hermes-agent that referenced this pull request Jun 2, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
gweeteve pushed a commit to gweeteve/hermes-agent that referenced this pull request Jun 2, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
Egavasyug pushed a commit to Egavasyug/hermes-agent that referenced this pull request Jun 10, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
Egavasyug pushed a commit to Egavasyug/hermes-agent that referenced this pull request Jun 10, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
Seven74AI pushed a commit to Seven74AI/hermes-agent that referenced this pull request Jun 13, 2026
…e live (NousResearch#18754)

`_register_skill_group` captured the skill catalog in closure variables
(`entries` and `skill_lookup`) so the single `tree.add_command` call at
startup owned the only live copy. The closure is never re-entered after
startup, so `/reload-skills` — which rescans the on-disk skills dir and
refreshes the in-process `_skill_commands` registry — had no way to
propagate results into the `/skill` autocomplete on Discord. New skills
stayed invisible in the dropdown, and deleted skills returned
"Unknown skill" when the stale autocomplete entry was clicked.

The fix is purely a dataflow change: promote `entries` and `skill_lookup`
to instance attributes (`_skill_entries`, `_skill_lookup`), split the
collector-driven rebuild into a helper (`_refresh_skill_catalog_state`),
and add a public `refresh_skill_group()` method that re-runs the helper
and is safe to call at any point after the initial registration.

The gateway's `_handle_reload_skills_command` then iterates
`self.adapters` and calls `refresh_skill_group()` on any adapter that
exposes it (currently only Discord). Both sync and async implementations
are supported; adapters that don't override the method (Telegram's
BotCommand menu, Slack subcommand map, etc.) are silently skipped — the
in-process `reload_skills()` call covers them.

No `tree.sync()` is required because Discord fetches autocomplete
options dynamically on every keystroke — mutating the instance state the
callbacks already read from is sufficient. That sidesteps the per-app
command-bucket rate limit (~5 writes / 20 s) that made the previous
bulk-sync-on-reload approach unusable (NousResearch#16713 context).

Tests: tests/gateway/test_reload_skills_discord_resync.py — five cases
covering (1) refresh replaces entries, (2) entries stay sorted after
refresh, (3) collector exception leaves cached state intact, (4)
`_refresh_skill_catalog_state` populates the instance attrs, (5)
orchestrator calls `refresh_skill_group()` on sync + async adapters and
skips adapters that don't expose it.
Seven74AI pushed a commit to Seven74AI/hermes-agent that referenced this pull request Jun 13, 2026
NousResearch#18759)

Discord's per-command name limit is 32 chars. When two skill slugs
share the same first 32 chars (or a skill slug clamps onto a reserved
gateway command name), only the first seen wins — the second is
dropped from the /skill autocomplete. The old behavior incremented a
``hidden`` counter silently, so skill authors had no way to discover
the drop short of noticing their skill was missing from the picker.

Not an actively-biting bug today (no collisions on the default catalog
as of 2026-05), but a landmine the moment someone ships a skill with a
long name. The earlier series in NousResearch#18745 / NousResearch#18753 / NousResearch#18754 dropped the
other silent data-loss paths in the Discord /skill collector; this one
lights up the last remaining one.

Fix: promote ``_names_used`` from a set to a dict keyed by the clamped
name, mapping to the source cmd_key (or a ``"<reserved>"`` sentinel
for names inherited via ``reserved_names``). On collision, log a
WARNING naming both sides — the winner, the loser, the clamped name,
and what to rename.

Two phrasings:

* skill-vs-skill — "both clamp to X on Discord's 32-char command-name
  limit; only the winner appears in /skill. Rename one skill's
  frontmatter ``name:`` to differ in its first 32 chars."
* skill-vs-reserved — "collides with a reserved gateway command name;
  the skill will not appear in /skill. Rename the skill's frontmatter
  ``name:``."

Tests: three cases in
``tests/hermes_cli/test_discord_skill_clamp_warning.py`` —
skill-vs-skill collision (warning names both cmd_keys + clamped prefix),
skill-vs-reserved collision (warning uses the distinct phrasing), and a
no-collision negative (zero warnings emitted).
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

comp/gateway Gateway runner, session dispatch, delivery P2 Medium — degraded but workaround exists platform/discord Discord bot adapter tool/skills Skills system (list, view, manage) type/bug Something isn't working

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants