Skip to content

Version 2025.8.2#282

Merged
Mustard2 merged 6 commits intomasterfrom
2025.8.2
Dec 18, 2025
Merged

Version 2025.8.2#282
Mustard2 merged 6 commits intomasterfrom
2025.8.2

Conversation

@Mustard2
Copy link
Copy Markdown
Owner

@Mustard2 Mustard2 commented Dec 18, 2025

Added an option to choose to completely reset the current bone collections.
@Mustard2 Mustard2 self-assigned this Dec 18, 2025
@Mustard2 Mustard2 added bug Something isn't working enhancement New feature or request labels Dec 18, 2025
@Mustard2 Mustard2 linked an issue Dec 18, 2025 that may be closed by this pull request
2 tasks
@Mustard2 Mustard2 linked an issue Dec 18, 2025 that may be closed by this pull request
@Mustard2 Mustard2 merged commit 49887b0 into master Dec 18, 2025
@Mustard2 Mustard2 deleted the 2025.8.2 branch December 18, 2025 19:48
cl3m3c7 pushed a commit to cl3m3c7/MustardUI that referenced this pull request Apr 1, 2026
- Feature (Mustard2#177): Hair can now be switched on/off automatically by showing/enabling single outfit pieces. This can be done by the new Hair Switcher Collection (https://files.catbox.moe/e6dcd2.mp4).
- Enhancement: The outfit/hair visibility operators (the ones called when switching outfits/hair, or single outfit pieces) have been completely rewritten. They are now considerably faster (up to the point where the simple hiding/showing Objects - as the default Blender operation - is the bottleneck).
- Bug (Mustard2#279): Using the Smart Check button on Armatures always removes the current bone collections. Now an option has been introduced to override this behaviour if necessary.
- Bug (Mustard2#244): Shift click on an Outfit piece with children object is not behaving as expected.
cl3m3c7 pushed a commit to cl3m3c7/MustardUI that referenced this pull request Apr 1, 2026
- Feature (Mustard2#177): Hair can now be switched on/off automatically by showing/enabling single outfit pieces. This can be done by the new Hair Switcher Collection (https://files.catbox.moe/e6dcd2.mp4).
- Enhancement: The outfit/hair visibility operators (the ones called when switching outfits/hair, or single outfit pieces) have been completely rewritten. They are now considerably faster (up to the point where the simple hiding/showing Objects - as the default Blender operation - is the bottleneck).
- Bug (Mustard2#279): Using the Smart Check button on Armatures always removes the current bone collections. Now an option has been introduced to override this behaviour if necessary.
- Bug (Mustard2#244): Shift click on an Outfit piece with children object is not behaving as expected.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug Something isn't working enhancement New feature or request

Projects

None yet

1 participant