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receiveAudioData() process latest packet only #231
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receiveAudioData() process latest packet only #231
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Hi @troyhacks, guess I'll need to double-check your commit, as it seems to remove some of the "flush buffer for unknown packets" safety code. Also you removed some of my code comments, and I don't understand yet whats the reason, (just a note to myself, nothing to do from your side 😃) |
| size_t lastValidPacketSize = 0; | ||
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| // Loop to read all available packets | ||
| while (true) { |
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basicially yes, but this "read all packets" should only be conditionally.
- user option
- or automatically in special cases: newly activated(drops junk), delay since last read > 200ms (OS hickup), when silence detected (jumps not visible), etc.
if we do it unconditionally, this might cause visible jumping on WiFi connections, because wifi is allowed to deliver UDP packets in bursts.
* rework of PR #231 * allow droping packets when - first connection - silence - re-connect after timeout - main loop is too slow
Quickly picks only the latest received UDP audio packet from the buffer to ensure we have the most recent audio data available.
This reduces the "buffer impact" if a board has buffered many audio packets, and effects continue to be audio responsive even after the live audio has stopped.