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Quickly picks only the latest received UDP audio packet from the buffer to ensure we have the most recent audio data available.

This reduces the "buffer impact" if a board has buffered many audio packets, and effects continue to be audio responsive even after the live audio has stopped.

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  • usermods/audioreactive/audio_reactive.h (2 hunks)

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@netmindz netmindz merged commit 20a8de0 into MoonModules:mdev Jun 29, 2025
38 checks passed
@softhack007
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softhack007 commented Oct 21, 2025

Hi @troyhacks, guess I'll need to double-check your commit, as it seems to remove some of the "flush buffer for unknown packets" safety code. Also you removed some of my code comments, and I don't understand yet whats the reason,

(just a note to myself, nothing to do from your side 😃)

@softhack007 softhack007 self-assigned this Oct 21, 2025
size_t lastValidPacketSize = 0;

// Loop to read all available packets
while (true) {
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@softhack007 softhack007 Oct 21, 2025

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basicially yes, but this "read all packets" should only be conditionally.

  • user option
  • or automatically in special cases: newly activated(drops junk), delay since last read > 200ms (OS hickup), when silence detected (jumps not visible), etc.

if we do it unconditionally, this might cause visible jumping on WiFi connections, because wifi is allowed to deliver UDP packets in bursts.

@softhack007 softhack007 added this to the 14.7.1 milestone Dec 23, 2025
softhack007 added a commit that referenced this pull request Jan 11, 2026
* rework of PR #231
* allow droping packets when
   - first connection
   - silence
   - re-connect after timeout
   - main loop is too slow
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3 participants