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嗯……新增节点没用,抬头这一步我还是得写到转移任务内部 |
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嗨,我已经审查了你的改动,一切看起来都很棒!
帮我变得更有用!请在每条评论上点 👍 或 👎,我会根据你的反馈改进后续的审查。
Original comment in English
Hey - I've reviewed your changes and they look great!
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
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Pull request overview
This PR fixes an incorrect ItemTransfer pipeline configuration. The previous approach directly opened the backpack from an arbitrary location, which introduced a semi-transparency rendering issue. The fix forces the game world navigation to the Dijiang reception room (帝江号会客室), raises the camera angle to the maximum before opening the repository menu, and restricts the task to only the Win32-Front controller (since camera movement requires foreground control).
Changes:
- Navigate to Dijiang reception room (SceneEnterWorldDijiang2) before starting ItemTransfer, replacing the old direct-backpack approach.
- Add camera pitch adjustment (
ItemTransferStartMoveCamera) to raise camera to maximum before opening the repository. - Restrict the task controller to
Win32-Frontonly and update theTransferTimespipeline override fromItemTransferStarttoItemTransferSwitchRepoToOrigin.
Reviewed changes
Copilot reviewed 3 out of 3 changed files in this pull request and generated 1 comment.
| File | Description |
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assets/resource/pipeline/ItemTransfer.json |
Replaces [JumpBack]SceneEnterMenuBackpackWithDepot with [JumpBack]SceneEnterWorldDijiang2; adds ItemTransferStartMoveCamera and ItemTransferStartOpenRepo nodes for camera and backpack setup; redirects ItemTransferCtrlKeyUpBag loop to ItemTransferSwitchRepoToOrigin |
assets/resource_en/pipeline/ItemTransfer.json |
Removes the now-obsolete ItemTransferStart English OCR override (old "Depot"/"Storage" check), but does not add a new override for the new ItemTransferStart node |
assets/tasks/ItemTransfer.json |
Restricts controller list to Win32-Front only; updates TransferTimes pipeline override target from ItemTransferStart to ItemTransferSwitchRepoToOrigin |
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如果要无论如何都强制传送一下的话,可以参考下示例 抬头确实不能写在Scene里,先在外面手动打开背包吧,后面等这种场景多了再统一整合 |
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嗯嗯,我看如果已经在会客室传送点的光环内,直接抬头就可以,写在任务内部了 我再看看有没有办法搞一下控制器 |
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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This reverts commit a3aa5ba.
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
当前问题
CharacterControllerExamplePitchDeltaDown的写法,视角移动目前只有电脑端-前台可用,并不符合库存转移任务的预期Summary by Sourcery
增强内容:
Original summary in English
Summary by Sourcery
Enhancements: