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Switch to evdev for Linux hotkeys#474

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CryZe merged 2 commits intoLiveSplit:masterfrom
CryZe:linux-hotkeys-evdev
Nov 9, 2021
Merged

Switch to evdev for Linux hotkeys#474
CryZe merged 2 commits intoLiveSplit:masterfrom
CryZe:linux-hotkeys-evdev

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@CryZe CryZe commented Nov 8, 2021

Apparently evdev is a lower level system provided by the kernel to read events for all the input devices attached to the PC. This makes the hotkeys work even without an X11 connection and thus works just fine in a terminal or wayland session. However this reads the keyboard that is directly attached to the PC that the process is running on rather than the keyboard associated with the X11 server, which might be a remote system. This isn't all too important for us, so that's fine. Also since we directly read all the key presses, this doesn't require "exclusively grabbing" any single of them. So this bring the Linux implementation closer to the rest of the platforms. Another advantage of this is that it brings support for gamepads without all too much additional effort.

Thanks to @P1n3appl3 for doing almost all of the work here.

Resolves #140
Resolves #341
Resolves #471
Resolves #472
Also suppresses repeats on Linux for #473

P1n3appl3 and others added 2 commits November 8, 2021 03:00
Finish the hotkeys mapping and do some remaining cleanup.
@CryZe CryZe added enhancement An improvement for livesplit-core. feature A new user visible feature for livesplit-core. hotkey This is about the hotkey implementation. labels Nov 8, 2021
@CryZe CryZe merged commit 0acdf90 into LiveSplit:master Nov 9, 2021
@CryZe CryZe added this to the v0.12 milestone Nov 9, 2021
@CryZe CryZe deleted the linux-hotkeys-evdev branch November 9, 2021 22:41
CryZe added a commit that referenced this pull request Nov 14, 2021
- Runs now support custom variables that are key value pairs that either the
  user can specify in the run editor or are provided by a script like an auto
  splitter. [#201](#201)
- There is now an option in the run editor to generate a comparison based on a
  user specified goal time. This uses the same algorithm as the `Balanced PB`
  comparison but with the time specified instead of the personal best.
  [#209](#209)
- Images internally are now stored as is without being reencoded as Base64 which
  was done before in order to make it easier for the web LiveSplit One to
  display them. [#227](#227)
- The Splits.io API is now available under the optional `networking` feature.
  [#236](#236)
- All key value based components share the same component state type now.
  [#257](#257)
- The crate now properly supports `wasm-bindgen` and `WASI`.
  [#263](#263)
- There is now a dedicated component for displaying the comparison's segment
  time. [#264](#264)
- Compiling the crate without `std` is now supported. Most features are not
  supported at this time though.
  [#270](#270)
- [`Splitterino`](https://github.com/prefixaut/splitterino) splits can now be
  parsed. [#276](#276)
- The `Timer` component can now show a segment timer instead.
  [#288](#288)
- Gamepads are now supported on the web.
  [#310](#310)
- The underlying "skill curve" that the `Balanced PB` samples is now exposed in
  the API. [#330](#330)
- The layout states can now be updated, which means almost all of the
  allocations can be reused from the previous frame. This is a lot faster.
  [#334](#334)
- In order to calculate a layout state, the timer now provides a snapshot
  mechanism that ensures that the layout state gets calculated at a fixed point
  in time. [#339](#339)
- Text shaping is now done via `rustybuzz` which is a port of `harfbuzz`.
  [#378](#378)
- Custom fonts are now supported.
  [#385](#385)
- The renderer is not based on meshes anymore that are suitable for rendering
  with a 3D graphics API. Instead the renderer is now based on paths, which are
  suitable for rendering with a 2D graphics API such as Direct2D, Skia, HTML
  Canvas, and many more. The software renderer is now based on `tiny-skia` which
  is so fast that it actually outperforms any other rendering and is the
  recommended way to render.
  [#408](#408)
- Remove support for parsing `worstrun` splits. `worstrun` doesn't support
  splits anymore, so `livesplit-core` doesn't need to keep its parsing support.
  [#411](#411)
- Remove support for parsing `Llanfair 2` splits. `Llanfair 2` was never
  publicly available and is now deleted entirely.
  [#420](#420)
- Hotkeys are now supported on macOS.
  [#422](#422)
- The renderer is now based on two layers. A bottom layer that rarely needs to
  be rerendered and the top layer that needs to be rerendered on every frame.
  Additionally the renderer is now a scene manager which manages a scene that an
  actual rendering backend can then render out.
  [#430](#430)
- The hotkeys are now based on the [UI Events KeyboardEvent code
  Values](https://www.w3.org/TR/uievents-code/) web standard.
  [#440](#440)
- Timing is now based on `CLOCK_BOOTTIME` on Linux and `CLOCK_MONOTONIC` on
  macOS and iOS. This ensures that all platforms keep tracking time while the
  operating system is in a suspended state.
  [#445](#445)
- Segment time columns are now formatted as segment times.
  [#448](#448)
- Hotkeys can now be resolved to the US keyboard layout.
  [#452](#452)
- They hotkeys are now based on `keydown` instead of `keypress` in the web.
  `keydown` handles all keys whereas `keypress` only handles visual keys and is
  also deprecated. [#455](#455)
- Hotkeys can now be resolved to the user's keyboard layout on both Windows and
  macOS. [#459](#459) and
  [#460](#460)
- The `time` crate is now used instead of `chrono` for keeping track of time.
  [#462](#462)
- The scene manager now caches a lot more information. This improves the
  performance a lot as it does not need to reshape the text on every frame
  anymore, which is a very expensive operation.
  [#466](#466) and
  [#467](#467)
- The hotkeys on Linux are now based on `evdev`, which means Wayland is now
  supported. Additionally the hotkeys are not consuming the key press anymore.
  [#474](#474)
- When holding down a key, the hotkey doesn't repeat anymore on Linux, macOS and
  WebAssembly. The problem still occurs on Windows at this time.
  [#475](#475) and
  [#476](#476)
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enhancement An improvement for livesplit-core. feature A new user visible feature for livesplit-core. hotkey This is about the hotkey implementation.

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