Fix memory spikes caused by Metal texture capturing#2882
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Andrei Salavei (ASalavei) merged 4 commits intoMar 17, 2026
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Vendula Švastalová (svastven)
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Vladimir Mazunin (mazunin-v-jb)
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Dispose resources captured by the unused CMPDrawable. Prevent GCD from capturing metal texture. Fixes https://youtrack.jetbrains.com/issue/CMP-9939/Compose-Multiplatform-sheet-resizing-causes-excessive-IOSurface-memory-growth-on-iOS Fixes: https://youtrack.jetbrains.com/issue/CMP-9918/Clear-metal-buffers-when-ComposeUIViewController-goes-out-of-window ### Tests Since the issue reproduces only on the real device there is no way to write proper tests now. ## Release Notes ### Fixes - iOS - _(prerelease fix)_ Fix high memory consumption caused by the Compose container resizing when `parallelRendering` is enabled
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Dispose resources captured by the unused CMPDrawable.
Prevent GCD from capturing metal texture.
Fixes https://youtrack.jetbrains.com/issue/CMP-9939/Compose-Multiplatform-sheet-resizing-causes-excessive-IOSurface-memory-growth-on-iOS
Fixes: https://youtrack.jetbrains.com/issue/CMP-9918/Clear-metal-buffers-when-ComposeUIViewController-goes-out-of-window
Tests
Since the issue reproduces only on the real device there is no way to write proper tests now.
Release Notes
Fixes - iOS
parallelRenderingis enabled