Minor update, added get/set on a protected variable#138
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PierreFonda3D merged 2 commits intomainfrom Mar 5, 2025
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epernod
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Mar 3, 2025
| return 0; | ||
| } | ||
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| public Mesh GetMesh() |
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| public Mesh GetMesh() | |
| /// Getter: returns Unity Mesh object attached to the MeshFilter of this GameObject | |
| public Mesh GetMesh() |
epernod
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Mar 3, 2025
| return m_mesh; | ||
| } | ||
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| public void SetMesh(Mesh mesh) |
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| public void SetMesh(Mesh mesh) | |
| /// Setter: Method to set Mesh attached to the MeshFilter of this GameObject | |
| public void SetMesh(Mesh mesh) |
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| public void SetMesh(Mesh mesh) | ||
| { | ||
| m_mesh=mesh; |
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| m_mesh=mesh; | |
| m_mesh = mesh; | |
| MeshFilter mf = gameObject.GetComponent<MeshFilter>(); | |
| if (mf != null) | |
| { | |
| mf.mesh = m_mesh; | |
| } |
epernod
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@PierreFonda3D did you see my reviews?
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Mar 5, 2025
Minor update, added get/set on a protected variable
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SofaVisualModel: added getter and setter for a protected variable, making it useful for sphere mapping on Sofa Objects.