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Fixed window not properly disposing raylib and OpenGL when closing.#59

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MegaMech merged 2 commits intoHarbourMasters:developfrom
MaikelChan:window_close
Mar 24, 2022
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Fixed window not properly disposing raylib and OpenGL when closing.#59
MegaMech merged 2 commits intoHarbourMasters:developfrom
MaikelChan:window_close

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@MaikelChan
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Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.

Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
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Please resolve conflicts

@MegaMech MegaMech merged commit 3ab0c45 into HarbourMasters:develop Mar 24, 2022
@MaikelChan MaikelChan deleted the window_close branch March 25, 2022 03:03
PurpleHato pushed a commit to PurpleHato/Shipwright that referenced this pull request Jun 7, 2022
…item-replacement

horseback archery (1000 and 1500)
Kenix3 pushed a commit to Kenix3/Shipwright that referenced this pull request Oct 19, 2022
…arbourMasters#59)

Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
Malkierian pushed a commit to Malkierian/Shipwright that referenced this pull request Nov 20, 2023
…urMasters#59)

* Exposes Archive class to C++ files that include libultraship.h

* Exposes other classes from libultraship to C++ files.

* Adds remaining classes.

* Includes BinaryReader in list of included classes.

* Fixes some more issues with using this in other projects.
jeromkiller pushed a commit to jeromkiller/Shipwright_archipellago that referenced this pull request May 11, 2025
* replace MT RNG with PCG

* replace boost hashing with FNV-1a

removes boost as a dependency

* remove boost dependency references

* format

* post rebase fix

---------

Co-authored-by: Demur Rumed <junkmute@hotmail.com>
Jepvid pushed a commit to Jepvid/Shipwright that referenced this pull request Jan 15, 2026
* Change blender enums

* Make long names more specific

* Update fast64_internal/f3d/f3d_enums.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update fast64_internal/f3d/f3d_enums.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Make combiner use the word "Color" and rename "Clear on coverage" to "Color on coverage"

* Framebuffer > Framebuffer Color

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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2 participants