Fixed window not properly disposing raylib and OpenGL when closing.#59
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MegaMech merged 2 commits intoHarbourMasters:developfrom Mar 24, 2022
Merged
Fixed window not properly disposing raylib and OpenGL when closing.#59MegaMech merged 2 commits intoHarbourMasters:developfrom
MegaMech merged 2 commits intoHarbourMasters:developfrom
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Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
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Please resolve conflicts |
PurpleHato
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Jun 7, 2022
…item-replacement horseback archery (1000 and 1500)
Kenix3
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Oct 19, 2022
…arbourMasters#59) Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
Malkierian
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Nov 20, 2023
…urMasters#59) * Exposes Archive class to C++ files that include libultraship.h * Exposes other classes from libultraship to C++ files. * Adds remaining classes. * Includes BinaryReader in list of included classes. * Fixes some more issues with using this in other projects.
jeromkiller
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May 11, 2025
* replace MT RNG with PCG * replace boost hashing with FNV-1a removes boost as a dependency * remove boost dependency references * format * post rebase fix --------- Co-authored-by: Demur Rumed <junkmute@hotmail.com>
Jepvid
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Jan 15, 2026
* Change blender enums * Make long names more specific * Update fast64_internal/f3d/f3d_enums.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update fast64_internal/f3d/f3d_enums.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Make combiner use the word "Color" and rename "Clear on coverage" to "Color on coverage" * Framebuffer > Framebuffer Color Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.