Clarify hint text for pots in interiors#5591
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Malkierian merged 2 commits intoHarbourMasters:develop-blairfrom Jun 18, 2025
Merged
Clarify hint text for pots in interiors#5591Malkierian merged 2 commits intoHarbourMasters:develop-blairfrom
Malkierian merged 2 commits intoHarbourMasters:develop-blairfrom
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Malkierian
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Jun 16, 2025
| /*french*/ "Selon moi, une #jarre dans le Village de Cocorico# contient #[[1]]#.", {QM_RED, QM_GREEN})); | ||
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| hintTextTable[RHT_POT_GRAVEYARD] = HintText(CustomMessage("They say that a #pot in Graveyard# contains #[[1]]#.", | ||
| hintTextTable[RHT_POT_DAMPE] = HintText(CustomMessage("They say that a #pot in Dampe's Tomb# contains #[[1]]#.", |
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Game calls it Dampe's Grave.
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I was being a bit flowery, but I guess it's a weird midpoint between "Dampe's grave" and "the gravekeeper's tomb"
EDIT: went for the less literal, as I'm probably going to make a "literal hints" mode at some point to address people's issues knowing what check is being referred to sometimes
Malkierian
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Jun 16, 2025
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Sep 6, 2025
* Clarify hint text for pots in interors * Make dampe's pots text less like a naming error
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Interiors are not always in their starting hint area, which can cause confusion when pot location hints refer to it. This PR resolves that by giving each interior and grotto it's own pot hint.
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