Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234)#5508
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Malkierian merged 2 commits intoHarbourMasters:developfrom Jun 19, 2025
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Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234)#5508Malkierian merged 2 commits intoHarbourMasters:developfrom
Malkierian merged 2 commits intoHarbourMasters:developfrom
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…asters#5234) This reverts commit feea299. Also applies rupee screech fix LL provided to 2ship.
serprex
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Jun 19, 2025
| @@ -561,15 +561,8 @@ void OTRAudio_Thread() { | |||
| // AudioMgr_ThreadEntry(&gAudioMgr); | |||
| // 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333.. | |||
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| // 528 and 544 relate to 60 fps at 32 kHz 32000/60 = 533.333.. | |
| // 528 and 560 relate to 60 fps at 32 kHz 32000/60 = 533.333.. |
stale comment?
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No, 544 is the accurate number for the math, but the define was 560 from the beginning as far as I can tell. Doesn't seem to negatively impact it to leave it at 560, as that's what it is in 2ship as well.
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I think the point is that ideally it would be 544, but SoH/2ship aren't in an ideal state, which is why 560 is what's actually used.
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…asters#5234) (HarbourMasters#5508) This reverts commit feea299. Also applies rupee screech fix LL provided to 2ship.
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This reverts commit feea299.
Also applies rupee screech fix LL provided to 2ship (HarbourMasters/2ship2harkinian#1154). LL mentioned having found this fix originally on SoH because of having the octave shift option enabled, and as pointed out in the 2ship PR, it completely fixed the screech even on 32khz.
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