Set default name to "リンク" ("Link" in Katakana) when playing in Japanese#5487
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Malkierian merged 1 commit intoHarbourMasters:developfrom May 23, 2025
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nclok1405
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| static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }; | ||
| static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF }; | ||
| static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E }; | ||
| static u8 linkNameNES[] = { 0xB6, 0xB3, 0xB8, 0xB5, 0xDF, 0xDF, 0xDF, 0xDF }; |
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These 4 player name tables are unused in FileChoose_UpdateMainMenu function, so I removed them.
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krazyjakee
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This PR sets the default player name (when using "Link as Default File Name" option) to "リンク" ("Link" in Katakana) when playing the game in Japanese. This matches Ocarina of Time 3D's behavior.
This PR also changes the default player name used in Debug File when playing in Japanese. This matches the N64 NTSC behavior when using Map Select or Beta Quest code.
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