Add Missing MQ Jabu Small Crates#5452
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| locationTable[RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2] = Location::SmallCrate(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -939), "Before Child Climb Small Crate 2", RHT_CRATE_SPIRIT_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2)); | ||
| locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-512, -4592), "MQ Triple Hallway Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1)); | ||
| locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-666, -4671), "MQ Triple Hallway Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2)); | ||
| locationTable[RC_JABU_JABUS_BELLY_MQ_WIGGLERS_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1381, -2115), "MQ Wigglers Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_SMALL_CRATE_1)); |
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A general point I was to bring up is that we do not have an agreed upon name for these things, and so they get called different things at different points. I would like to use this PR review to decide on something so that in future we can be consistent.
I also don't like this name as it is shared with the mario bug enemy.
Names I have personally heard tossed around for these are Cubes, Jelly (cubes), Jigglies, or something more obviously descriptive., but I'm not too bothered so long as it is obvious what it is and doesn't make the enums really long.
(I would also want to consider naming small crates "boxes" for similar length reasons, but that's not for this PR)
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Rebased to develop because the grass name change, while it was warranted, would have caused spoiler logs to not parse between bugfix versions which I wanted to avoid, and the missing crates weren't causing crashes or logic issues, they were just not being shuffled. |
* also change grass to match * add crates back
* also change grass to match * add crates back
* also change grass to match * add crates back
* also change grass to match * add crates back
* also change grass to match * add crates back
Adds the two small crates in the wiggler room at the top of MQ Jabu to the shuffled locations
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