Fix break room access and crates underneath crates logic#5347
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Archez merged 2 commits intoHarbourMasters:develop-blairfrom Apr 9, 2025
Merged
Fix break room access and crates underneath crates logic#5347Archez merged 2 commits intoHarbourMasters:develop-blairfrom
Archez merged 2 commits intoHarbourMasters:develop-blairfrom
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Malkierian
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Apr 8, 2025
Archez
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Apr 9, 2025
Varuuna
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Apr 12, 2025
…ers#5347) * fix break room acces and crates underneath crates logic * apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
krazyjakee
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Sep 6, 2025
…ers#5347) * fix break room acces and crates underneath crates logic * apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
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There was a bug in the logic that caused logic to think you could reach break room when you could not, or above jail without a hookshot. Break room requires you to either be able to longshot to the jail windowsill to jump down, to reach the chest to jump down, or to hover boots/trick-worthy jump from near the skulltula to the long roof and then to break room. From there to reach above jail requires a hookshot. This ball of logic should properly account for that.
This PR also makes a small fix to the crate under a crate as child in the HBA range, as while you can easily break that crate, the drop lands ontop of the crate above it, meaning you need either a way to break the top crate first, or a boomerang to get the drop.
This fix is included in #5338 , but needed to be rewritten due to the blob of a GF region.
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