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Rando: Shuffle Climb#5182

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serprex merged 22 commits intoHarbourMasters:developfrom
serprex:shuffle-climb
Jan 19, 2026
Merged

Rando: Shuffle Climb#5182
serprex merged 22 commits intoHarbourMasters:developfrom
serprex:shuffle-climb

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@serprex serprex commented Mar 22, 2025

This PR blocks off wall climbing, but doesn't prevent climbing short ledges, or climbing up from ledge hanging

Climbing from a ledge hang is particularly important since for some climbable walls you can hookshot the top & climb up without ladder climbing. Note this is janky with actual ladders which go over the ledge height (such as Hyrule Field to Lake Hylia) where you need to hookshot at the right angle

I can see arguments to make these upgrades progressive, but imo best is to have ladder climbing separate from short ledge climbing, but have ledge climbing from hanging included with short ledge climbing. Then leave ledge hanging alone, only having short ledge climb required to climb up from a ledge hang

Logical implications:

  • LW access without Climb or Hookshot relies on adult climbing Mido's house
  • Gerudo Fortress isn't too important. Most of overworld gets by with hookshot or climb. Hard required by Lab PoH. ZR is most annoying to get ledge grab clip
  • Deku F2 requires climb or hookshot, F3 requires climb or longshot
  • Forest can use hookshot/longshot for courtyards, but block room outside MQ needs climb. Hookshot can get out of well by standing on chest
  • Fire has hard requirement on climb to get to boulder maze
  • Spirit needs climb or longshot to reach statue, in MQ longshot was already needed
  • BotW requires for Dead Hand & Coffins
  • GTG only requires climb or hookshot for hidden chest

Build Artifacts

@serprex serprex marked this pull request as draft March 22, 2025 15:42
@serprex serprex force-pushed the shuffle-climb branch 2 times, most recently from a1ac51a to f6cb2f5 Compare March 23, 2025 16:01
@serprex serprex mentioned this pull request Mar 23, 2025
@serprex serprex force-pushed the shuffle-climb branch 4 times, most recently from ff51477 to 5a5d699 Compare March 25, 2025 13:49
@serprex serprex marked this pull request as ready for review March 25, 2025 14:10
@serprex serprex force-pushed the shuffle-climb branch 4 times, most recently from 7f8a0ff to bf7b19d Compare March 28, 2025 01:47
@serprex serprex marked this pull request as draft April 3, 2025 23:18
@serprex serprex force-pushed the shuffle-climb branch 2 times, most recently from a36ac10 to 644e1ee Compare April 16, 2025 02:26
@serprex serprex force-pushed the shuffle-climb branch 4 times, most recently from 5b57153 to e4499dc Compare June 26, 2025 05:22
TheLynk added a commit to TheLynk/Shipwright that referenced this pull request Jun 26, 2025
@serprex serprex mentioned this pull request Jul 4, 2025
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serprex commented Aug 12, 2025

Volvagia probably needs TakeDamage || CanClimb, Twinrova needs CanClimb || Hookshot

@serprex serprex force-pushed the shuffle-climb branch 3 times, most recently from dec919f to eb82ebf Compare October 6, 2025 03:49
@serprex serprex force-pushed the shuffle-climb branch 2 times, most recently from 75b4fe7 to 97c4e39 Compare January 12, 2026 16:02
@serprex serprex merged commit 596b714 into HarbourMasters:develop Jan 19, 2026
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2 participants