Skip water level change cutscenes in Water Temple#4726
Skip water level change cutscenes in Water Temple#4726Malkierian merged 2 commits intoHarbourMasters:developfrom
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We had some issues elsewhere with the HUD disappearing, and that was recent. Anyone remember what it was related to? |
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https://github.com/HarbourMasters/Shipwright/pull/4599/files#diff-982cfbf0bad0eb2775240639bbf4d287f41f9c86b7046ed60ae13af779303af8R865 this is the change that fixed the previous issue, however this UI removal seems to be more total than the one from that issue so is probably something else |
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OK, I found an easy fix. It seems to be that the game thinks there's still a textbox open (which causes the HUD to not be shown) and doesn't formally close it until the end of the cutscene. So I just added a |
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Brilliant. And you even updated the video. |
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Oh wait, before I merge it, does the CloseTextbox call affect the other CS in that case fallthrough? Does it perhaps solve a similar issue there, or are there perhaps negative consequences? (do you even know what cutscenes those are? stupid magic numbers...) |
I admit I'm getting a little concerned about this being a catch-all for multiple cutscenes with specific needs, but for now I can confirm that they aren't causing any issues. The cutscene IDs listed there are, in order:
The Water Temple one is the only one with a textbox to close (it'll just do nothing for the others) and the Sleeping Waterfall one is the only one with a nearby |
* Skip water level change cutscenes in Water Temple * Fix disappearing HUD issue
Fixes #4702
skip-water-level-cs.mp4
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