Fix Navi text HUD position#406
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Kenix3 merged 3 commits intoHarbourMasters:developfrom Jun 6, 2022
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Like poeple are ranting over things like that, It shouldn't be enabled by default as you want the game to come as vanilla by default |
As suggested by Gary
per Kenix
ghost
reviewed
May 23, 2022
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| const s16 rCUpBtnX = OTRGetRectDimensionFromRightEdge(R_C_UP_BTN_X+Right_HUD_Margin); | ||
| const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin); | ||
| const s16 rCUPIconX = OTRGetRectDimensionFromRightEdge(R_C_UP_ICON_X+Right_HUD_Margin-!!CVar_GetS32("gNaviTextFix", 0)); |
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Makes sure the value is either 0 or 1 and not something else
Kenix3
approved these changes
May 29, 2022
NEstelami
approved these changes
Jun 6, 2022
stratomaster64
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Jun 13, 2022
* Fix Navi text HUD position * Force cvar to return 0 or 1 As suggested by Gary * Disable all bug fixes by default per Kenix
th-2021
pushed a commit
to th-2021/Shipwright-cmake
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Jun 19, 2022
* Fix Navi text HUD position * Force cvar to return 0 or 1 As suggested by Gary * Disable all bug fixes by default per Kenix
stratomaster64
pushed a commit
to stratomaster64/Shipwright
that referenced
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Jun 20, 2022
* Fix Navi text HUD position * Force cvar to return 0 or 1 As suggested by Gary * Disable all bug fixes by default per Kenix
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The Navi text that appears on the C-Up button when Navi wants to say something is slightly off-center in the base game. This fix behind a cvar shifts it 1 unit (I assume these units represent 320*240 N64 pixels) to the left, centering it correctly.
Enabled by default because why not.EDIT:
Before:

After:
