Item cycling improvements#3456
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briaguya0 merged 6 commits intoHarbourMasters:developfrom Dec 27, 2023
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This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.
briaguya0
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Dec 26, 2023
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tested the mask select aspect of it locally and it all seems to be working as expected
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garrettjoecox
approved these changes
Dec 26, 2023
Archez
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Dec 27, 2023
| return gCurrentItemCyclingSlot != -1; | ||
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| void KaleidoScope_ResetTradeSelect() { |
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Could probably rename this to KaleidoScope_ResetItemCycling() so the name matches the rest of the refactors.
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| void KaleidoScope_HandleItemCycles(PlayState* play) { | ||
| KaleidoScope_HandleItemCycleExtras( |
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It would be nice to have a comment per each handle/draw pairs calling out which it is for (technically the SLOT_ enum sorta explains it, but a comment wouldn't hurt).
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| gSlotAgeReqs[SLOT_TRADE_CHILD] = |
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A comment for the req changes would also be nice.
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This PR improves several aspects of the item cycling implementation making it easier to modify (or add new item cycles) in code.
It also makes items for the wrong age grayed out when they're the previous or next item in the cycle.
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