[Debug] Add input field to modify current B button item in the Save Editor#3262
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garrettjoecox merged 1 commit intoHarbourMasters:developfrom Oct 15, 2023
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* typo on asset attribute for pal1.1 (#3264) * typo on asset attribute * base address fix * [Cosmetic] Adds Bunny Hood to Cosmetic Editor (#3245) * Color and Invisible Checkbox GI model crashes when talking to mask salesman * Update z_player.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * Update z_player.c Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * Move bunny hood coloring to patch --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * redicle -> reticle (#3257) * Equip Tunic and Boots while performing most actions (#3239) * tunics and boot equips initial todo: find an appropriate place to first put Player_AssignTunicBoots * move to more appropriate place * assign -> use * [Difficulty Options] All Dogs are Richard (#3243) * Oops, all Richards! * Sure is * Randomizer - Colored hints (#3259) * Colored hints * Missed 2 french translations * add save editor field for current b button item (#3262) * TWEAK: Add transition to the Time Travel feature (#3276) * ADD/ Proper Transition * REM: Dupe * MM Bunny Hood effect separated from ability to equip as adult (#3253) * adult separator * use cross instead of checkmark Co-authored-by: Garrett Cox <garrettjcox@gmail.com> * suggested load fix --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> --------- Co-authored-by: Adam Bird <Archez@users.noreply.github.com> Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com> Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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Wanted to get RBA to test out #2672 but realized I am very lazy and didn't want to learn bottle on B setups, so instead just added a field to edit the B button item in the debug save editor.
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