Bosses title cards fixes#247
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Kenix3 merged 25 commits intoHarbourMasters:developfrom May 2, 2022
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I converted it to draft to prevent a merge before I am done, |
funny how that the horse that hold the title card.
imagine in TitleCard_InitBossName setting isBossCard to false...
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reworked the code itself and should be a clean one if anyone has a better idea how to make it better feel free |
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May 2, 2022
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Oct 19, 2022
* Boss title fixes. * Proper X/Y/H/W * Proper x,y,w,h * Proper X,Y,W,H * Actually had wrong height (was 32, should be 40) * one of the last x,y,h,w fix * WIP really need a better way to check it. * Fix Ganondorf title card. * better conditional logic * No more workaround! * Add two var in the TitleCardContext structures * Added hasTranslation to Phantom Ganon's Horse funny how that the horse that hold the title card. * Add hasTranslation to Dodongo. * Revert workaround and add hasTranslation=false * Added hasTranslation to big piggy Ganon * Add hasTranslation to Gohma * Add hasTranslation to Morpha * Add hasTranslation to Twins first part. * Add hastranslation to that eletro "dude" * Add hastranslation to bongo bongo * Added hasTranslation to airwing v2 * add hasTranslation to TitleCard_InitBossName init * isBossCard to true now that I can confirm it work imagine in TitleCard_InitBossName setting isBossCard to false... * no need to use bool there is seem to not like it * change bool to s16
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First, Ganondorf I hate you why do you have to play bad like that?
This PR is to fix Germand and French title cards translation
(except Ganondorf, for some reasons this one do not have translation.)
Every bosses has been tested and quite a lot of zone name.
now when you use TitleCard_InitBossName you can tell if there is a translation or not.
This need method I think that a clean one. :)
Btw in TitleCard_InitBossName() in bosses files I use true/false for better readability and in code it translate to 0/1
so that fine :)