Wii U: Several fixes and improvements#1608
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briaguya0 merged 7 commits intoHarbourMasters:developfrom Sep 27, 2022
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Doesn't seem to to do much anymore
random_device will always be seeded with a constant seed and will return the same number sequence every time
dcvz
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Can't wait til we figure out a global scaling system.. changes look good!
Kenix3
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Sep 27, 2022
Kenix3
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Oct 19, 2022
* WiiU: fix more scaling issues * Wii U: batch depth reads * Wii U: remove file buffering Doesn't seem to to do much anymore * Remove "missing_gcc_functions.c" to avoid conflicts * Wii U: Fix random_device usage random_device will always be seeded with a constant seed and will return the same number sequence every time * Wii U: Improve software keyboard * Wii U: Fix console input text width
dcvz
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Nov 12, 2022
* WiiU: fix more scaling issues * Wii U: batch depth reads * Wii U: remove file buffering Doesn't seem to to do much anymore * Remove "missing_gcc_functions.c" to avoid conflicts * Wii U: Fix random_device usage random_device will always be seeded with a constant seed and will return the same number sequence every time * Wii U: Improve software keyboard * Wii U: Fix console input text width
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This PR changes the following:
GX2CopySurfaceExcall in the GX2 backend to improve performance a bit.pubsetbufcalls which don't seem to improve a lot.missing_gcc_functions.cwhich was causing conflicts with the software float emulation GCC is providing.This shouldn't affect any other platforms providing hardware doubles?
random_deviceon Wii U.The Wii U implementation always seeds random_device with the same constant value, resulting in the same result being returned every time.