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@HugoNVDA HugoNVDA commented Dec 3, 2025

mNvTraceConsumer.ApplyFlipDelay() should be called before SetScreenTime().
Otherwise, a PresentEvent's screenTime won't be reflecting its flipDelay.

mNvTraceConsumer.ApplyFlipDelay() should be called before SetScreenTime().
Otherwise, a PresentEvent's screenTime won't be reflecting its flipDelay.
@markgalvan-intel markgalvan-intel merged commit 60ec8e4 into GameTechDev:main Dec 4, 2025
xnaught added a commit to xnaught/PresentMon that referenced this pull request Dec 6, 2025
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