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This repository was archived by the owner on Aug 14, 2019. It is now read-only.

CharacterLoot.cs

Erik edited this page Apr 26, 2019 · 8 revisions

Dependencies:
Public Methods:
  • None
Public Events:
  • None
Public Fields:
  • coins - (deprecated) Coins dropped on death
  • items[] - Possible character-specific items to be dropped
  • lootChance - Chance of any item in the array to be dropped //ToDo - move lootchance to be item specific instead of character specific.
General Overview:

The CharacterHealth's OnDeath event triggers the dropping of loot.

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