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@jetrotal jetrotal commented Jan 8, 2025

image

Support of Get Game Info -> Get Tile, started by @ToolMan2k

Map of it:
EasyRPG TileID Demo.zip

@Ghabry
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Ghabry commented Jan 8, 2025

It lacks sanity checks for out of range map access. Can you test what happens when the tile location is out of bounds in +-x and y direction? Guess it will crash.

Now the behaviors are similar both in Maniacs and EasyRPG.
@Ghabry Ghabry added this to the 0.8.1 milestone Jan 8, 2025
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Ghabry commented Jan 10, 2025

For testing:

https://easyrpg.org/play/pr3330/?game=issue-3330&test-play

Hold CTRL and walk on the arrows.

@jetrotal The editor you use ignores the .editorconfig file. Leading whitespace is not stripped.

@Ghabry Ghabry merged commit 89c9036 into EasyRPG:master Jan 10, 2025
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tsdko added a commit to tsdko/easyrpg-player that referenced this pull request Oct 25, 2025
According to tpc.exe bitfield offsets for Get Tile ID start at 0,
not 1. I've modified the test map from pull EasyRPG#3330 and confirmed (on
RPG_RT version 211010, im, patch_en) the command behaves as expected
only if the initial offset is 0.
tsdko added a commit to tsdko/easyrpg-player that referenced this pull request Oct 25, 2025
According to tpc.exe bitfield offsets for Get Tile ID start at 0,
not 1. I've modified the test map from EasyRPG#3330 and confirmed (on
RPG_RT version 211010, im, patch_en) the command behaves as expected
only if the initial offset is 0.
@jetrotal jetrotal deleted the maniacs-GetInfo-TileID branch December 15, 2025 03:46
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4 participants