[Bug Fix] Fix Several Evolving Item Bugs#4992
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joligario merged 3 commits intoEQEmu:masterfrom Sep 8, 2025
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Rebased and corrected an issue with certain potions. |
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Send, retrieve and inspect tested ok
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47 test cases across 15 sections covering all evolution types (XP, kill count, mob race, zone), activation/timer mechanics, evolution completion, augment handling, XP transfer window, merchant/parcel interactions, persistence, GM commands, edge cases, and regression tests for PRs EQEmu#4607, EQEmu#4992, #8, and #98. Includes ready-to-run SQL setup for 5 test item families with low thresholds for fast manual testing. https://claude.ai/code/session_017wrKmjuMTicYybGCRiBBFG
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Description
Reports of a few issues with evolving items:
Please include a summary of the changes and the related issue (Why is this change necessary). Please also include relevant motivation and context. List any dependencies that are required for this change.
This PR resolves 1, 2 and 3 above. Please note, when selling an evolving item to a merchant, any progression is lost. When repurchased, progression is set at 0.
I am not an expert on saylinks, so have not looked into item 4. Anyone with info in this regard please let me know. If I have some time, can look into it further.
Type of change
Please delete options that are not relevant.
Testing
Tested with RoF2 Client.
Clients tested:
RoF2
Checklist