Fix depth fade tile-shaped artifacts #1704
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slipher merged 2 commits intoDaemonEngine:masterfrom Jul 25, 2025
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On my machine the depth fade shader sometimes reads out bad values when a polygonOffset shader is used (or if the material system is on). Fix it by calling glTextureBarrier before using a depth fade shader.
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Aug 5, 2025
Fixes DaemonEngine#1616. Same trick as DaemonEngine#1704 for fixing depth fade.
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Fixes DaemonEngine#1616. Same trick as DaemonEngine#1704 for fixing depth fade - insert a texture barrier so that reading the depth texture is valid. Some depth-writing stuff such as polygonOffset decals and alpha-tested textures is rendered after SSAO is done, so in general we need to do the texture barrier twice (if SSAO is on).
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Aug 7, 2025
Fixes #1616. Same trick as #1704 for fixing depth fade - insert a texture barrier so that reading the depth texture is valid. Some depth-writing stuff such as polygonOffset decals and alpha-tested textures is rendered after SSAO is done, so in general we need to do the texture barrier twice (if SSAO is on).
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Fix #1676.