Releases: Alchyr/BaseLib-StS2
Releases · Alchyr/BaseLib-StS2
v3.2.1
10 Jun 05:48
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ITrashHeapCard/ITrashHeapRelic
MultiPileCardSelect
IAfterCardDowngraded
ConfigOverrideLocalizationAttribute
Bugfixes
v3.2.0
04 Jun 20:26
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Async patch fix
Character select sorting utility
Fix custom calculated var calculation in relics/powers to take into account base and mult vars
v3.1.9
04 Jun 02:57
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v3.1.9
Rewrite AsyncMethodCall to fix some issues
Add extension on ModelDb to get CardModifier instance (requires language level 14 to use, otherwise can call CardModifier.Get
MoveBuilder helper for defining monster moves
Bugfixes/additional model type support for temporary power model
Add uid:// and user:// path support to some methods
SeenByDefault property on custom pools
Fix scene conversion registration for CustomMonsterModel
v3.1.8
26 May 11:04
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main branch compatibility
LockedOption shortcut in CustomEventModel
v3.1.7
25 May 06:54
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Small change, adds back death animation playback + wait but with cancellation token added
v3.1.6
24 May 07:37
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Bugfixes (mp save loading, ModAudio default sfx volume)
v3.1.5 (X)
23 May 05:01
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fix some stuff
add IRunState support for SavedSpireField
some additions to CommonActions
This version contains a notable bug with multiplayer save loading.
v3.1.4
22 May 03:05
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beta compat
Custom run save data
barebones CardModifier class
CustomLocTableManager.Register to load additional loc files
v3.1.3
13 May 11:20
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basic two amount powers
custom targeting (CustomTargetType)
basic CustomRestSiteOption for setting custom image path
fixes/improvements to godot animation support
adjust node conversion to fix some issues
fix maxhandsize patch on beta
calculated var defining shortcuts (MakeCalculated methods in CustomCardModel; see comments)
card reward serialization (for options currently unsupported by basegame serialization)
swap customancient can spawn to check a custom method
v3.1.2
08 May 02:41
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beta compat
Scrolling for custom run char selection
Fix AnyPlayerCardTargeting for main (Closes #213 )