Skip to content

Releases: Alchyr/BaseLib-StS2

v3.2.1

10 Jun 05:48
fbdfed1

Choose a tag to compare

  • ITrashHeapCard/ITrashHeapRelic
  • MultiPileCardSelect
  • IAfterCardDowngraded
  • ConfigOverrideLocalizationAttribute
  • Bugfixes

v3.2.0

04 Jun 20:26
6eeb267

Choose a tag to compare

  • Async patch fix
  • Character select sorting utility
  • Fix custom calculated var calculation in relics/powers to take into account base and mult vars

v3.1.9

04 Jun 02:57
62e890d

Choose a tag to compare

v3.1.9

  • Rewrite AsyncMethodCall to fix some issues
  • Add extension on ModelDb to get CardModifier instance (requires language level 14 to use, otherwise can call CardModifier.Get
  • MoveBuilder helper for defining monster moves
  • Bugfixes/additional model type support for temporary power model
  • Add uid:// and user:// path support to some methods
  • SeenByDefault property on custom pools
  • Fix scene conversion registration for CustomMonsterModel

v3.1.8

26 May 11:04
86314dc

Choose a tag to compare

  • main branch compatibility
  • LockedOption shortcut in CustomEventModel

v3.1.7

25 May 06:54
1867e56

Choose a tag to compare

  • Small change, adds back death animation playback + wait but with cancellation token added

v3.1.6

24 May 07:37
93ddcdf

Choose a tag to compare

  • Bugfixes (mp save loading, ModAudio default sfx volume)

v3.1.5 (X)

23 May 05:01
5a3c607

Choose a tag to compare

  • fix some stuff
  • add IRunState support for SavedSpireField
  • some additions to CommonActions

This version contains a notable bug with multiplayer save loading.

v3.1.4

22 May 03:05
f7a9935

Choose a tag to compare

  • beta compat
  • Custom run save data
  • barebones CardModifier class
  • CustomLocTableManager.Register to load additional loc files

v3.1.3

13 May 11:20
c1f53c7

Choose a tag to compare

  • basic two amount powers
  • custom targeting (CustomTargetType)
  • basic CustomRestSiteOption for setting custom image path
  • fixes/improvements to godot animation support
  • adjust node conversion to fix some issues
  • fix maxhandsize patch on beta
  • calculated var defining shortcuts (MakeCalculated methods in CustomCardModel; see comments)
  • card reward serialization (for options currently unsupported by basegame serialization)
  • swap customancient can spawn to check a custom method

v3.1.2

08 May 02:41
9263de1

Choose a tag to compare

  • beta compat
  • Scrolling for custom run char selection
  • Fix AnyPlayerCardTargeting for main (Closes #213)