Enhance AnyPlayerCardTargeting with null checks and focus handling#214
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Pull request overview
This PR addresses the multiplayer AnyPlayer targeting/autoplay regressions described in issue #213 by removing direct CombatState access (which can trigger type-load failures on some game versions) and tightening up null/focus handling around card play flow.
Changes:
- Avoid direct
CardModel.CombatStateusage by resolving combat state throughBetaMainCompatibility.*.WrappedCombatState(...). - Add additional null-guards for multiplayer detection and controller targeting flow.
- Improve post-play UI focus behavior by attempting to focus the active screen’s default control (with a safe fallback to grabbing focus on the hand UI).
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Fix #213 and complete some details