Skip to main content

Explore our questions

0 votes
1 answer
87 views

How to design with low latency in focus a turn based multiplayer game without client side prediction but completely server authoritative

0 votes
0 answers
41 views

Best practice in aligning 2d UI weapons with 3d bullet spawn location in billboard shooters

0 votes
1 answer
28 views

Gray/Blue artifact on wall edges when rotating camera fast in Unreal Editor for Fortnite (UEFN)

0 votes
0 answers
17 views

How can the movement of characters and objects be constrained to follow a curve?

0 votes
1 answer
2k views

Verlet rope between two moving points connected with a spring joint?

0 votes
0 answers
10 views

How to optimize a viewport size to render an object in a texture atlas with the object fully occupying its atlas rectangle

1 vote
2 answers
3k views

Unity: Change Text with Time (Text Flashes)

1 vote
0 answers
12 views

Vuforia Engine in Unity: Systematic Tilt/Pitch Error on tracked Image Target

1 vote
1 answer
1k views

Simulating movement input in server-side, with different tick rates

3 votes
1 answer
1k views
+100

How to implement skeletal animation for Signed Distance Field models?

4 votes
1 answer
417 views

Blend Tree animation problems at rotation

1 vote
1 answer
55 views

How are the min/max directions calculated for Unity's hinge joint rotation limits?

2 votes
1 answer
566 views

Return type for a function returning a string or null in gdscript

0 votes
1 answer
75 views

How do I detect changes in another object?

Browse more Questions