Time safety and Rust

Recently I have had the great fortune to work on this ticket . This was an
issue that stemmed from an attempt to make clock performance faster. Previously, a call to time or clock_gettime would
involve a context switch an a system call (think solaris etc)… Read more

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Singletons (in Rust)

Singletons are generally not easy to implement safely in any programming language, especially in a multithreaded environment. However Rust’s emphasis on (possibly guaranteed) on memory and concurrency safety sprinkled with some additional language constr... (more…)

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