Structuring and Handling Errors in Rust

After working through “the book” on the Rust programming language and getting started with the first non-trivial, real-world application I found myself faced with a question I didn’t yet feel well-equipped to handle: “How should you structure error handli… Read more

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Plugins in Rust: The Technologies

In this article I will further analyze how a Plugin Development Kit (PDK) could be implemented in Rust. Note that I’m no expert in the topic; my objective is to merely collect all the information I’ve found so far and present it as a summary, with enough ... (more…)

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