Rust Ray Tracer, an Update (and SIMD)

About a month ago I ported my C99 ray tracer side project to Rust. The initial port went smoothly, and I’ve now been plugging away adding features and repeatedly rewriting it in my spare hours. In parallel I’m getting up to speed on a large, production Ru… Read more

Similar

Rust gets a faster sort implementation

Hi everyone, this is my first PR. I've made some changes to the standard sort algorithm, starting out with a few tweaks here and there, but in the end this endeavour became a complete rewrite of it...

Read more »