Rust Game-Dev while Parenting and Contracting (my 3rd year)

Hi! I’m Tom, and I’m making a Space Factory game called “The Recall Singularity” (TRS). I started back in 2018 and I’m having a blast! Read more

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Caches in Rust

In this post I'll describe how to implement caches in Rust. It is inspired by two recent refactors I landed at nearcore (nearcore#6549, nearcore#6811). Based on that experience, it seems that implementing caches wrong is rather easy, and making a mistake ... (more…)

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