Rust and SDL2 = Textures

As I’ve worked on my Pushrod library over the past year, one of the major struggles I encountered was trying to figure out how to draw using just the GPU, instead of drawing directly to the on-screen Canvas. Read more

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Writing a Web Crawler in Rust

I have heard many good things about Rust for several years now. A couple of months ago, I finally decided to start learning Rust. I skimmed through the Book and did the exercises from rustlings. While they helped me get started, I learn best by doing some... (more…)

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1160 PRs to improve Rust in 2025

The end of the year is a time for reflection, so I thought that I should take a look back at the previous year. And since my main job is currently contributing to open-source, what better way to do that than enumerating all the Rust pull requests that I o... (more…)

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